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A journal describing my journey through creating a Game Engine alongside my games.
Hey all!
As a continuation of my last post, I decided to move onto creating some debugging/feature tools, as well as implementing a scripting language. This was basically a successful 2-for-1 special!! For me, networking and general client/server/browser work would be much simpler to do in Javascrip…
As a continuation of my last post, I decided to move onto creating some debugging/feature tools, as well as implementing a scripting language. This was basically a successful 2-for-1 special!! For me, networking and general client/server/browser work would be much simpler to do in Javascrip…
[font=arial][size=2]Hey![/font]
[font=arial][size=2]So I posted the mid-week update of my transparency work earlier this past week. The results looked nice, but shortly afterwards, I realized I had some memory issues and it became a mangled mess. What was happening was I had my INDEXARRAY pointing t…
[font=arial][size=2]So I posted the mid-week update of my transparency work earlier this past week. The results looked nice, but shortly afterwards, I realized I had some memory issues and it became a mangled mess. What was happening was I had my INDEXARRAY pointing t…
Well....been working on transparency, and here's some of the hilarious results I've had through the process:
Read more in Tales from the Engine's Core
Read more in Tales from the Engine's Core
So......
I've never done transparency before. I've dealt with it in extremes (either opaque or completely transparent) but never anything in between. Because of that, I definitely had my work cut out for me this week. I posted in the forums, as well as on a couple of other places, looking for advice…
I've never done transparency before. I've dealt with it in extremes (either opaque or completely transparent) but never anything in between. Because of that, I definitely had my work cut out for me this week. I posted in the forums, as well as on a couple of other places, looking for advice…
Hello all!
This week, I begun work on the threading model for the engine. Since having a thread for each component (rendering, physics, main game loop, input, etc) wasn't feasible and left a lot to be desired for the engine, I changed it to a Fork/Join or Job model. This allows easy use of a thread …
This week, I begun work on the threading model for the engine. Since having a thread for each component (rendering, physics, main game loop, input, etc) wasn't feasible and left a lot to be desired for the engine, I changed it to a Fork/Join or Job model. This allows easy use of a thread …
This past week has been quite productive for the engine! I updated my RenderingEngine to support rendering buckets, which is basically a set of efficient priority queues to sort meshes every frame. I also started working on frustum culling, to help cull meshes using their bounds from going through…
Hello!
What I hope to accomplish are weekly updates about my engine build, and go over some of the things I've been working on lately. This first one will cover what I did today, but future ones will cover an entire weeks worth of work.
Since last time I created an event system to tie my engine toget…
What I hope to accomplish are weekly updates about my engine build, and go over some of the things I've been working on lately. This first one will cover what I did today, but future ones will cover an entire weeks worth of work.
Since last time I created an event system to tie my engine toget…
Hello Everyone!
I started over my journal entries based on many things, but mainly this: I have recently altered my view on what I enjoy doing. I thought I wanted to make full-fledged game (and I do!) but the inner workings of things behind the scenes and closer to the metal has drawn me in more tha…
I started over my journal entries based on many things, but mainly this: I have recently altered my view on what I enjoy doing. I thought I wanted to make full-fledged game (and I do!) but the inner workings of things behind the scenes and closer to the metal has drawn me in more tha…
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