Boulder, CO
A history of the development of the Reactor Engine.
So it's been a few weeks since my last journal. I've mainly been working on things other than the rendering pipeline. Things like package support (loading of zip files, etc), serialization, platform specific utility code, profiling support, vorbis audio support using OpenAL, things of that nature…
So I've gotten to a point where the engine itself is capable of rendering meshes as well as 2D textures and things. I've added a blend state manager to manage the countless combinations of blend states in opengl. I've tested texture loading on Mac and Windows and it looks to work ok. I'd still l…
Back in 2007 I started work on Reactor3D, a 3D game engine for XNA. Originally planned as a commercial product, Myself and a few others worked on it. Pretty soon though, the two other people who were working with me decided to put their development efforts into other projects. That was fine and I c…
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