Today I wasn't in the mood for writting code, so I spent some time cleaning the existing code. For example, I decided to get rid of the magic window from the BM client (which was inherited from the Eternal Lands client), and the items quickbar had the same fate as the magic window. The magic part f…
This screenshot is STRICTLY to show the growing vegetation, it has no artistic value, and as you can see the screenshot looks bad because I do all my tests in a map corner.
You can also notice that the client looks exactly like the Eternal Lands one, we didn't bother to change the interface, or even…
You can also notice that the client looks exactly like the Eternal Lands one, we didn't bother to change the interface, or even…
Today I finished the 'baby ojects' which can be used for growing plants, and possibly to show the stages of a structure that is being built.
I finished that in about 30 minutes of work.
However, there were a few problems. First, the map got corrupted whenever a plant became a baby plant (for testing …
I finished that in about 30 minutes of work.
However, there were a few problems. First, the map got corrupted whenever a plant became a baby plant (for testing …
The vegetation part is done (was done yesterday), now the plants grow, die, change to other plants (like a mature version of a baby plant), drop seeds, and take nutrients from the soil.
Right now I am working at the client side, to allow 'baby objects'. basically, a baby object will have the same sh…
Right now I am working at the client side, to allow 'baby objects'. basically, a baby object will have the same sh…
Today I almost finished the whole vegetation system. Just a few more lines of code, and then some extensive testing (which will be done tomorrow) and it's ALMOST done.
I am saying ALMOST because I do not take into consideration the temperature. This will be implemented later on, once we rewrite the …
I am saying ALMOST because I do not take into consideration the temperature. This will be implemented later on, once we rewrite the …
Today it's been 2 years since Eternal Lands it's online. We started from 0 players (duh!) and now the record (as of yesterday) is 446 players online. It doubled from one year ago. Hopefully, next year we'll have close to 1000.
Anyway, there were no special events going on today (at least not as far …
Anyway, there were no special events going on today (at least not as far …
In my last few entries I related a nasty problem regarding the client/server syncronization. Each time I believed we fixed it, only for it to reoccur at a later time, usually under a slightly different form.
Last night, after being sure that it is fixed, I added a new function, to spread the seeds o…
Last night, after being sure that it is fixed, I added a new function, to spread the seeds o…
Today I finally finished the harvesting system for Barren Moon. There are a few things that are not tested yet, but overall it's done. Additionall testing will be done in the Alpha version, whenever that will be.
Sadez and I finally managed to fix the client/server syncronization problems, and now i…
Sadez and I finally managed to fix the client/server syncronization problems, and now i…
Last night, while finishing the harvesting stuff, it occured to me that we had another bug. This time, the objects WERE updated correctly, with the exception that their ID (position in the objects list) was not correct. So things such as harvesting, entering doors, etc. doesn't work properly.
It is …
It is …
In the last few days we (me and Sadez) worked at the Barren Moon's server. He is working at the monsters/animals AI, while I am working at the vegetation part and harvesting.
Unfortunately, we had a lot of problems with the client/server maps syncronization, so in the last few days we had to spend a…
Unfortunately, we had a lot of problems with the client/server maps syncronization, so in the last few days we had to spend a…
This morning, I almost finished making the seeds in Barren Moon germinate (ie. destroy the seed, add a new plant). So, I felt like programming, and I finished the functions, plus add some test definition files to see if/how it is working.
Then all hell broke loose. I started the server, and when upd…
Then all hell broke loose. I started the server, and when upd…
Today was the last day Wytter worked for our two projects. He is going in the military tomorrow, and he won't be around (at least not much) for 4 months. This kind of sucks, we'll all miss him until he returns. We had a goodbye party in Eternal Lands for him.
Meanwhile, Grum submited a patch that re…
Meanwhile, Grum submited a patch that re…
Yeah, the title is a rip off from Babylon 5. I got my Babylon 5 DVDs 2 days ago, and I am still very happy about it.
But anyway, today I worked my ass off at making the latest version of Barren Moon to work on my computer. There were a few peoblems with the objects not being properly syncronized bet…
But anyway, today I worked my ass off at making the latest version of Barren Moon to work on my computer. There were a few peoblems with the objects not being properly syncronized bet…
Well, in the ast two weeks I didn't do much at all for Barren Moon, being busy over my head with some Eternal Lands stuff. Most of it non programming stuff, but still, it takes a lot of time to manage the team, do some customer support stuff, look for bugs, etc.
Now that the update is fine, it's tim…
Now that the update is fine, it's tim…
Yesterday and today, in order to celebrate the update being succeesful, and almost everyone enjoying it, I got a little bit lazy and didn't do any coding. I held a contest, in Eternal Lands, being hidden in a secret spot, and promising a nice prize to the one that finds me (sans mods and admins, of…
Well, the update went smoothly, there was no incident. The mirrors were updated in the morning, after I was resonably sure that there are no problems.
So far, no one reported any problems, and apparently everyone is happy with the new maps and new features in the client. Soon we will have to add som…
So far, no one reported any problems, and apparently everyone is happy with the new maps and new features in the client. Soon we will have to add som…
Fortunately, my DSL connection worked just enough so I can upload the install file, which is 22 MB. Then it died on me, so I went back to Dial Up.
Everything is ready for the update, the files uploaded, the mirrors not yet updated (it's pointless to update the mirrors now, if the final test shows th…
Everything is ready for the update, the files uploaded, the mirrors not yet updated (it's pointless to update the mirrors now, if the final test shows th…
Here we are again to the thing I hate most: Updating the game. Not only that this sucks because I have to upload a lot of files via Dial Up, but it is also annoying that I have to update all the mirrors. Of course, I don't have to use the Dial Up for the mirrors, I just upload it on one server then…
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