This blog will serve as a public dev diary of my upcoming and first release, Dystopian Lights. So far it is only available for download from http://solumgames.com where I have self-published. I will release the game in stages, and first it will be for the Android mobile operating system. Once I have updated it enough throughout the rest of 2017 I will release it on the Google Play Store and probably some other platforms as well. Once it is out and polished to my expectations I will release it on Windows/Linux, hopefully through steam, and then I will follow-up with an iOS and Mac release if all goes as planned. Periodically I will post some code that I am using to develop the game which is in C# via mono and monogame. If it helps anyone in the future with their own projects then that is awesome, and please feel free to use any code that I post here without restriction.
If you have ever played Geometry Wars on the Xbox 360 then you will be very familiar with how this game plays. There are a few key differences in the gameplay elements, such as the enemy behaviors are far different, and your ship can be upgraded and customized throughout the game as you earn points for destroying your enemies. I chose this style of game as my first large project as I have enjoyed playing games like Geometry Wars and many other shoot em up games like gradius or even metal slug. I hope to replicate the fast based shooting action as well as adding some other focal points to the gameplay that have not been introduced often or ever.
I should be releasing a new dev blog at least once a week, and hope to do so even more frequently. It just all depends on how much time I allow myself to work on this project versus consuming the electronic amenities that I am trying to create. Hope you guys enjoy the blog and stick around for the updates to come.
https://play.google.com/store/apps/details?id=com.NeonAndroid.NeonAndroid
You can find the Windows version at itch.io
https://alteal.itch.io/blasteon
Updates:
Removed weapon upgrade menu
Weapons now upgrade automatically in a linear fashion
Bom…
I am excited to say that I have gotten a bit of work done on Dystopian Lights recently and also excited to see that people are downloading it and trying it out on their android devices. I haven't received any feedback yet, and please don't hesitate to give any critique or suggestions. I am reall…
So to start the day I am going to share with you guys how I use touch controls and touch "joysticks" in Dystopian Lights (previously Neon Android) to control movement and crosshair aim. Initially I had a floating joystick system where you would tap and hold in a certain area but the response to …