There has been quite a few updates to the project so I figured its best to compress them all on here to let you all know how we have progresses.
Fox is here
Fox is a guide, a friend, and a all round great guy. He is a central character to the gameplay. We’ve started with a basic dialogue tree, but we will be expanding this out as the game develops. Range of topics can vary!
We’ve tweaked and improved the player levelling. In case you missed it, meditating/playing daily will activate a streak system, which will level up your character. Why are streaks so important? Because consistency is crucial to get the full benefits of meditation. This is why streaks are at the heart of our game.
Your character level is linked to your playne, as your character grows your playne grows with you. More details in the ‘World Evolution’ topic below.
We wanted to create a world that is calming and we wanted nature to be at the heart of it. We spent a lot of time putting together the right assets to create a lush environment that just helps you to Zen-tf-out
Night Time + Fireflies
Dynamic Day/Night system and campfire linked to your streaks
As you maintain streaks the world will transitions from night to day and your campfire will grow. Each player level signifies a day, so when you level-up the day and campfire will reset again. But when the time/campfire resets, you should notice changes in the game world which wern’t there before. More details in the ‘World Evolution’ topic below.
World Evolution is Here
You begin the game with an empty world but it will grow as you progress. As you level up you’ll notice trees, grass, fireflies and a lot more getting added to your world. The trees will be the most visually striking element of your playne. They will start as a wee sprout and will grow to become glorious, majestic trees, as long as you maintain your streak and level up your character!
Ambient Sounds + Music
We've added a range of deep, encompassing nature ambient sounds to your playne. There are layers of audio which transitions with the dynamic time system. Music has also been added.
Full list of fixes (from alpha) and updates
Fixes / additions from alpha build:
some dialogue audio added
fix: Camera transitions has been added – swish!
fix: button added to go to the beginning of the dialogue tree
Updated HUD with level and days to level info
You now create a streak after completing your first session
You are now notified when you level up
fix : Displayed level numbers are now correct
fix : Moved player level info from bottom footer to its own space on the header
fix : Progress bar now only resets if your streak resets
fix : Issues resolved where first session was not getting saved
fix : Streak status is now checked when you load the game
Lighting has been redesigned to add more visual sass
Moon position has been fixed
indirect lighting recalculates correctly now on load
various other optimisations - 30% GPU load reduced
Ground textures have been reworded
Optimisations to improve GPU utilisation
fix : Start time updates so its sunny for longer