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Survive, Loot, and Discover! It's Time for the Dungeon Crawler Challenge

The Vote 55 Members cast their votes for the next GameDev challenge. Doom gave the poll a good effort, but ultimately it was the dungeon fans who won out. Dungeon Crawler Challenge Your challenge is to create a dungeon crawl game in which the protagonist(s) navigate a labyrinth environment, battling enemies, looting treasure, and exploring the environment. While the vast majority of dungeon crawlers are set in a fantasy environment, this challenge will not impose fantasy as a requirement. Please feel free to explore ways in which the dungeon crawl style can be applied to non-fantasy environments. Gameplay Dungeon crawlers encompass a wide variety of sub-genres, including roguelike, RPGs, hack-and-slash, and MMOs. Obvious games of this type include Dungeons and Dragons, Gauntlet, and Diablo. The more recently released Below also qualifies: According to Wikipedia, the very first dungeon crawler was pedit5 (aka The Dungeon), created in 1975 by Rusty Rutherford. In this game the character wanders a single-level dungeon gathering treasure and killing monsters - the core elements of a dungeon crawler and the core requirements for this challenge.
pedit5 (aka The Dungeon) Challenge Requirements The game must include: Main menu and a way to return to the main menu Game Design Player navigating in a maze or labyrinth of a style defined by the developer Minimum one protagonist character controlled by the player Must maneuver the player around moving and stationary obstacles Minimum one level Must define the end goal for the level Enemies or antagonists attempting to disrupt the player's progress and/or kill the player The player can kill or ignore the enemies Enemies may or may not drop items or "loot" that can be used by the protagonist to further their progress Items or "loot" Must include a minimum of 3 items that may be used by the player to perform various actions in the game The player must be able to carry these items, but items may expire (i.e. when used) An additional item representing "credit" must be included Examples of "credit" include treasure, cash, points, etc. No restrictions on how "credit" is obtained - up to the game design To simplify the challenge, there is no requirement to allow "credits" to be used but there is a bonus for entrants who implement this Players can acquire items by killing enemies or picking up items through discovery No player perspective restrictions - the game may be text-based (MUD-style - but must include all the above requirements!), 2D, 3D, top-down, first-person, etc Audio Minimum 1 music track fitting of the chosen labyrinth environment Sound effects fitting for the environment Visual Arts No restrictions Minimum one GameDev.net reference or easter egg Dates The official Challenge period starts on December 15, 2018 and ends at midnight UTC February 16, 2019. Submission Create a new topic in the GameDev Challenge Group Forum as a submission announcement and include: Required: Link to project posted for download in GameDev Projects Upload your files to the project so other members can download and play Please contact me if your submission is a web-based game (GameDev Projects does support them!) Required: Screenshots should be included on the GameDev Project page and/or the Gallery Album for your project. Embedding screenshots in the topic announcement is encouraged. Embedding YouTube or Vimeo trailers in your Project is also encouraged Required: A GameDev.net Blog post-mortem associated with your GameDev Project (select Project when posting blog). Share what went right, what went wrong, or something you learned Optional: Source-code link is encouraged for educational purposes but not required Github link, zip download in GameDev Project, or otherwise Challenge Award Participants who complete the Challenge Requirements and all of the Required submission elements will receive: 1,000 Pixels Mentions in the GameDev.net Direct weekly newsletter Your own Treasure Chest Award for your GameDev.net profile representing your completion of the Dungeon Crawler Challenge    BONUS: Participants that include a way for players to use "credits" will earn a free month of GDNet+. See challenge rule for Items: To simplify the challenge, there is no requirement to allow "credits" to be used but there is a bonus for entrants who implement this    

khawk

khawk

 

Next Challenge Poll!

Time to vote for the next Challenge! Select which themes you would be interested in for the next GameDev Challenge. You can select as many as you'd be interested in seeing - so be selective in your choice. This poll will close end-of-day December 14. The Loot Box means we ignore all the votes and the theme is randomly selected from the list in the poll.

khawk

khawk

 

Frogger GameDev Challenge Complete

The Frogger GameDev Challenge has ended, and we've seen a lot of entries this round! The entries (in no particular order): The Flesh, the Gear, and the Flame (working title: Monster Frogger) by @supermikhail   Gogger by @JWColeman   Frogger Challenge by @Rutin   Froggy Hop by @DexterZ101   Frog Remixed by @dimi309   Hypnohack the Toad by @h8CplusplusGuru   Frogger Challenge by @kseh   Frogo by @MordredX   Frogger by @Endurion (project not yet published)   Crazy Chicken by @CyberFlash   Frogger by @Znippy   Frogger by @lawnjelly   Frogger Arcade Javascript by @Infinity8378 (project not yet published)   Congratulations to all the participants who have received the Frogger badge on their profiles and 1,000 Pixels. If this is your first time checking out the GameDev Challenges then I encourage you to check out these great entries and entries from other Challenges - perhaps even participate in the next! For me, it's always very fun to read the progress in the blogs, see the final results, and to witness the camaraderie around these Challenges. I also appreciate the time and effort put into these entries, the creativity on display across the spectrum, and for everyone I hope it's a great experience, an opportunity to learn, and since you create a project attached to your profile a great way to build your GameDev Portfolio. I believe everyone has received their Award for completing the Challenge in the allotted time - both the Frogger badge and the 1,000 Pixel bonus (hint: get enough of these and they can now be used for GDNet+). Congratulations to all the participants! What's the next challenge? Since letting the community decide on the next challenge worked out so well this time, let's have another poll for the next challenge! We'll reuse suggestions from the last poll, but please comment below on any ideas that you might like to have for another challenge. I'd like to kickoff the next challenge by December 14 and due to the holidays it will probably run into February, but exact timing is TBD. Also, let us know if there are ways we can make these challenges better!     

khawk

khawk

Fall 2018 GameDev Challenge: Frogger

The votes have been case for your next GameDev Challenge and Frogger came out ahead as the winner. Your challenge is to create a game with the gameplay elements of Frogger. Frogger is considered a classic from the golden age of arcade games. It was originally released as an arcade game in 1981 by Konami. The object of the game is to move frogs to their homes one by one across a busy road and a river of hazards. The gameplay of Frogger is relatively simple. From Wikipedia:   The gameplay has proven to be popular. Most recently, mobile hit Crossy Road brought Frogger-like gameplay via chicken.   Challenge Requirements The game must have: Menu menu and a way to return to the main menu Frogger gameplay mechanics, including but not limited to: At least one character Must maneuver the character across obstacles, moving and stationary The character must have a goal to achieve - location-based, point-based, or otherwise Score system Game over screen Audio: 1 music track and/or sound effects (firing, enemies being hit, etc) Game may be in 2D or 3D Dates The official Challenge period starts on October 2, 2018 and ends on November 30, 2018 at 11:59pm IDL. Submission Create a new topic in the GameDev Challenge Group Forum as a submission announcement and include: Link to project posted for download in GameDev Projects (you can use itch.io too, but no award without it on GameDev Projects!) Upload your files to the project so other members can download and play Please contact me if your submission is a web-based game (GameDev Projects does support them!) Screenshots should be included on the GameDev Project page and/or the Gallery Album for your project. Embedding screenshots in the topic announcement is encouraged. Embedding YouTube or Vimeo trailers is also encouraged A small post-mortem in a GameDev.net Blog associated with your GameDev Project (select Project when posting blog), where you can share what went right, what went wrong, or just share a nifty trick you learned Source-code link is encouraged for educational purposes Github link, zip download in GameDev Project, or otherwise Challenge Award Participants who complete the challenge will receive: 1,000 Pixels Mentions in the GameDev.net Direct weekly newsletter Most important: the Frogger Award for your profile    

khawk

khawk

 

Next Challenge Poll

Select which themes you would be interested in for the next GameDev Challenge. You can select as many as you'd be interested in seeing - so be selective in your choice. I'll let this poll stay up through the rest of the week and close it end of day Saturday.

khawk

khawk

Summer Baseball Challenge 2018

This is going to be a different kind of challenge. As mentioned in the Tower Defense recap, this one and potentially more in the future will venture into sports: The Game of Baseball Specifically, we're going to focus on the game of Baseball. While Baseball has grown to be an international sport, the version we are most familiar with formed in the United States in the 19th century. The game's roots can be traced to the 18th century England and as far back as the 14th century in France. In the United States, the modern form of the game was played by amateurs using informal rules and homemade equipment until the sport grew in popularity and inspired semi-professional national baseball clubs in the 1860s. The first officially recognized rules of modern baseball have been called the Knickerbocker Rules, consisting of 20 rules for the game. Some of these original rules are at odds with modern rules. These days Major League Baseball is the official professional baseball organization in the United States, and they maintain a rulebook consisting of over 150 pages of rules. That's a lot of rules, and making a game true to those rules is a herculean effort. Let's leave that up to the likes of AAA studios. Instead, you are challenged to create a game that includes the original rules of baseball still relevant to the modern game. Namely: The bases shall be from "home" to second base, forty-two paces; from first to third base, forty-two paces, equidistant. The game to consist of twenty-one counts, or aces; but at the conclusion an equal number of hands must be played. The ball must be pitched, not thrown, for the bat. A ball knocked out of the field, or outside the range of the first and third base, is foul. Three balls being struck at and missed and the last one caught, is a hand-out; if not caught it is considered fair, and the striker bound to run. If a ball be struck, or tipped, and caught, either flying or on the first bound, it is a hand out. A player running the bases shall be out, if the ball is in the hands of an adversary on the base, or the runner is touched with it before he makes his base; it being understood, however, that in no instance is a ball to be thrown at him. Three hands out, all out. Players must take their strike in regular turn. No ace or base can be made on a foul strike. But one base allowed when a ball bounds out of the field when struck. You can view more information and the modern take on these rules here. I know we are a worldwide community and not all members who want to participate in this challenge will know much about the game of baseball, but that is part of the challenge! To be more personal, baseball is a game that I grew up playing and was drafted to play professionally. I know the game very well and am looking forward to sharing it with the GameDev.net community through this exercise.   Satisfying the Challenge So does this mean you have to create a baseball video game? No, but of course that is a perfectly viable idea. The intent of this challenge is to go through a game design exercise. Sports like baseball have remained effectively the same through economic and technological upheaval through several generations. The minutiae in the rules may adapt to the changing world (MLB is working to shorten the duration of games through rules changes due to limited attention spans), but the essence of the game is the same as it was in the 1800s. This begs the question: is there a fundamental design principle in games like baseball? What can we learn about game design from game's like baseball? You may want to use the game of baseball as a template for a shooter, a strategy game, or a tower defense game. You may want to implement a baseball video game. You may have another idea. Whatever you do, as long as we can identify the 11 rules of the game listed above as gameplay or game design elements in your game, then you satisfy the challenge. Make sense? If not, ask your questions in the comments below. Otherwise, time for the technical specs. Minimum Challenge Requirements Your game must have: Implementation of the 11 rules of baseball as listed above Main Menu and a way to return the menu Scoring Winner/Loser results screen Audio: sound effects May be text, 2D, or 3D May be implemented for mobile, desktop, or web platforms Challenge Bonus Implementing the rules of baseball should allow some of the game's strategy to be effective in your baseball-derived game. In a simple example, if a runner is on 3rd and there are less than two outs, the strategy for the batter is to hit the ball to the outfield so the runner can score. You will get a surprise bonus if your game has elements of baseball strategy. Dates The official Challenge period starts on August 8, 2018 and ends on September 15, 2018 at 11:59pm IDL. Submission Create a new topic in the GameDev Challenge Group Forum as a submission announcement and include: Link to project posted for download in GameDev Projects (you can use itch.io too, but no award without it on GameDev Projects!) Upload your files to the project so other members can download and play Please contact me if your submission is a web-based game Screenshots should be included on the GameDev Project page and/or the Gallery Album for your project. Embedding screenshots in the topic announcement is encouraged. Embedding YouTube or Vimeo trailers is also encouraged A small post-mortem in a GameDev.net Blog associated with your GameDev Project (select Project when posting blog), where you can share what went right, what went wrong, or just share a nifty trick you learned Source-code link is encouraged for educational purposes Github link, zip download in GameDev Project, or otherwise Challenge Award Participants who complete the challenge will receive the Summer Baseball award in their profiles: Participants who achieve the Challenge Bonus will receive a special award to be announced at the completion of the challenge.   As always, ask questions and for clarification of the rules if you need them. Otherwise... play ball!  

khawk

khawk

 

Challenge Recap: Tower Defense

The Tower Defense Challenge ended July 7. Here's a compilation of the awarded participants and their entries: EddieK (@EddieK) Topic: https://www.gamedev.net/forums/topic/697671-tower-defense-submittion/ Blog: https://www.gamedev.net/blogs/blog/2761-tower-defense-indie-game-dev-blog/
  h8CplusplusGuru (@h8CplusplusGuru)
lawnjelly (@lawnjelly) Blog: 
Rutin (@Rutin) Blog: https://www.gamedev.net/blogs/entry/2265120-tower-defense-challenge-part-10-completed/ Topic: https://www.gamedev.net/forums/topic/697702-tower-def-challenge-submission/  
Awoken ( @Awoken)
DexterZ101 (@DexterZ101)   All of the members above earned their Tower Defense badges.   @Finalspace didn't quite finish but did post a work in progress Project page:      Congratulations to everyone who participated. I hope you learned a lot, had fun, and maybe a little bit of both! The next challenge is coming soon. While the challenges so far have been focused on remaking old games or implementing a genre, the next challenge will venture into a new area for GameDev Challenges - sports. Sports represent the purest form of game design balance. After all, the resulting winner of most sports contests result in the higher skilled, more strategic player(s) winning. The next challenge will be to implement the rules of the challenge's selected sport into a digital game. This could mean creating a game based on the sport, or it could mean designing a completely unrelated genre game that uses the sport's rules / game design mechanics for its own. Keep an eye out for the announcement!

khawk

khawk

New Challenge: Tower Defense

Submitted by @Rutin, the Tower Defense Challenge is your next GameDev Challenge. Create a tower defense strategy game that meets the minimum requirements.  From the Wikipedia description, Tower defense games have these common gameplay elements: territories or possessions (or collectively the "base") that must be defended by the player the base must survive waves of multiple incoming "enemy" attacks placement of "Tower" elements, or obstructions along the path of attacking enemies Typical features include: Player placed obstructions that can damage or kill enemy attackers before destroying the base Ability to repair obstructions Ability to upgrade obstructions Some sort of currency with which to purchase upgrades and repairs (this can be time, in game currency or experience points, such as being earned by the defeat of an attacking unit Enemies capable of traversing multiple paths Each wave usually has a set number and types of enemies Challenge Requirements The game must have: Menu menu and a way to return to the main menu Tower defense gameplay mechanics Score system Game over screen Winner screen Audio: 1 music track and/or sound effects (firing, enemies being hit, etc) Game may be in 2D or 3D Gameplay Requirements At least 1 map/level 20 different waves Waves can be same sprites or mix of sprites Waves need to differ in some way - speed, health, abilities, different enemies, etc Must have a Boss wave to end the level Point system awards per enemy killed and wave completed Player/base health reduced for each enemy that reaches the end of the path Towers 5 or more possible towers to build with the possibility to upgrade each tower Towers can be built anywhere outside the moving path Must be a way to prevent player from blocking the maze Dates The official Challenge period starts on April 23, 2018 and ends on July 7, 2018. Submission Create a new topic in the GameDev Challenge Group Forum as a submission announcement and include: Link to project posted for download in GameDev Projects  Upload your files to the project so other members can download and play Please contact me if your submission is a web-based game Screenshots should be included on the GameDev Project page and/or the Gallery Album for your project. Embedding screenshots in the topic announcement is encouraged. Embedding YouTube or Vimeo trailers is also encouraged A small post-mortem in a GameDev.net Blog associated with your GameDev Project (select Project when posting blog), where you can share what went right, what went wrong, or just share a nifty trick you learned Source-code link is encouraged for educational purposes Github link, zip download in GameDev Project, or otherwise Challenge Award Participants who complete the challenge and submit it will receive the Tower Defense award in their profiles:  

khawk

khawk

 

The GameDev Challenges Group

Welcome to the new GameDev.net Groups feature. Groups are like they sound - mini-sites, microsites, areas of GameDev.net dedicated to a particular topic. I'm going to roll out Groups slowly - consider this a beta - but I wanted to start with our GameDev Challenges because they seem like a perfect fit for this. If you're here and interested in participating in the GameDev Challenges, then join the group! So, here you will find all the GameDev Challenges. They'll be announced in the News section of this Group, but even better than the GameDev Challenges forum, members can freely post any topic about the Challenges they'd like - current, old, and new ideas alike. I'm also opening up other features of the group and will soon even be adding Projects integration. For historical purposes, I'm going to copy the topics from the GameDev Challenges forum to this GameDev Challenges group, and I'll add News topics for past challenges. We also have a Calendar and Gallery for the group. I hope you like the new format and this new GameDev.net feature. Let me know what you think!

khawk

khawk

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