Submitted by @Rutin, the Tower Defense Challenge is your next GameDev Challenge. Create a tower defense strategy game that meets the minimum requirements.
From the Wikipedia description, Tower defense games have these common gameplay elements:
territories or possessions (or collectively the "base") that must be defended by the player
the base must survive waves of multiple incoming "enemy" attacks
placement of "Tower" elements, or obstructions along the path of attacking enemies
Typical features include:
Player placed obstructions that can damage or kill enemy attackers before destroying the base
Ability to repair obstructions
Ability to upgrade obstructions
Some sort of currency with which to purchase upgrades and repairs (this can be time, in game currency or experience points, such as being earned by the defeat of an attacking unit
Enemies capable of traversing multiple paths
Each wave usually has a set number and types of enemies
The game must have:
Menu menu and a way to return to the main menu
Tower defense gameplay mechanics
Game over screen
Audio: 1 music track and/or sound effects (firing, enemies being hit, etc)
Game may be in 2D or 3D
At least 1 map/level
20 different waves
Waves can be same sprites or mix of sprites
Waves need to differ in some way - speed, health, abilities, different enemies, etc
Must have a Boss wave to end the level
Point system awards per enemy killed and wave completed
Player/base health reduced for each enemy that reaches the end of the path
5 or more possible towers to build with the possibility to upgrade each tower
Towers can be built anywhere outside the moving path
Must be a way to prevent player from blocking the maze
The official Challenge period starts on April 23, 2018 and ends on July 7, 2018.
Create a new topic in the GameDev Challenge Group Forum as a submission announcement and include:
Link to project posted for download in GameDev Projects
Upload your files to the project so other members can download and play
Please contact me if your submission is a web-based game
Screenshots should be included on the GameDev Project page and/or the Gallery Album for your project. Embedding screenshots in the topic announcement is encouraged.
Embedding YouTube or Vimeo trailers is also encouraged
A small post-mortem in a GameDev.net Blog associated with your GameDev Project (select Project when posting blog), where you can share what went right, what went wrong, or just share a nifty trick you learned
Source-code link is encouraged for educational purposes
Github link, zip download in GameDev Project, or otherwise
Participants who complete the challenge and submit it will receive the Tower Defense award in their profiles:
Welcome to the new GameDev.net Groups feature. Groups are like they sound - mini-sites, microsites, areas of GameDev.net dedicated to a particular topic. I'm going to roll out Groups slowly - consider this a beta - but I wanted to start with our GameDev Challenges because they seem like a perfect fit for this.
If you're here and interested in participating in the GameDev Challenges, then join the group!
So, here you will find all the GameDev Challenges. They'll be announced in the News section of this Group, but even better than the GameDev Challenges forum, members can freely post any topic about the Challenges they'd like - current, old, and new ideas alike. I'm also opening up other features of the group and will soon even be adding Projects integration.
For historical purposes, I'm going to copy the topics from the GameDev Challenges forum to this GameDev Challenges group, and I'll add News topics for past challenges. We also have a Calendar and Gallery for the group.
I hope you like the new format and this new GameDev.net feature. Let me know what you think!