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About this blog

A blog about non-remunerated game development adventures

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Doom - Fall 2019 challenge participation

So I've spent my spare time the last couple of months finalising small3d framework's migration to Vulkan and also making sure the framework runs on iOS and Android. I got my "Avoid the Bug" game running on my mobile phone and my iPad (in addition to the desktop OSes where it has already been working for a long time). I thought that I wouldn't have any time left for the fall 2019 challenge. Nonetheless, I managed to put a little something together. The game is called Gloom. It must be the ugliest game I have ever made, but hey, it runs on Vulkan and it has taken my little small3d framework to where it has never been before. I have a player moving through a map (which is read from a text file) while eliminating enemies. All of this runs on the standard small3d version 1.7 with no modification of the framework itself whatsoever. So anyway, I am not saying I hope you like the game (you probably won't) but I do hope it is good enough to fulfill the challenge requirements

dimi309

dimi309

 

small3d’s single Vulkan codebase now runs everywhere

I’m pleased to announce that the small3d game framework now works across all major desktop operating systems as was always the case and, thanks to having been migrated to Vulkan, it has also been adapted to Android and iOS. For the time being I will continue to maintain the OpenGL edition. It is easy to port a game’s codebase between that and the Vulkan edition because the two APIs are almost identical. Still, I am keeping them separate, with a view to someday dropping support for OpenGL completely.

dimi309

dimi309

Frogger GameDev Challenge 2018

This is just a brief note on my participation to the challenge. The game developed to that end is a 3D remake of the original frogger concept and has been made available as an open source product under the BSD (3 clause) license. It is a small casual game, in which the player is controlling a frog. The frog has to get to the other side of a road, avoiding passing cars, and a pond in which wooden planks float. The cars can crush the frog and, if it fails to use the planks when crossing the pond, it drowns. As a side-note I have always wondered why this is so since the 80s. It is an amphibian after all... The game works on Windows, MacOS and Linux and I have used my own small3d framework to develop it, in C++. small3d is also provided as an open source, BSD licensed project. This is not a masterpiece, but I think it's ok for something developed over the course of a couple of weeks. I only noticed the gamedev.net challenge when an announcement was made about the extension to the deadline for submissions.

dimi309

dimi309

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