Yyanthire Studio

Welcome to the official blog page for Moonrise!

Official Website: https://yyanthire.com/

Play the game Free on Steam: https://store.steampowered.com/app/1297660/Fragments_Moonrise/

Official Trailer:

 

MoonriseLogoStill_Black.png

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Yyanthire Studio
August 23, 2019
Fragment’s Moonrise | #19 Open World Design in an RTS, Part 2

 

Welcome to our nineteenth blog post!

 

We welcome you back to the second part of our Open World system. If you missed the first part and would like to check it out, click here. We’ll be continuing on from there.

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1,480 views
Yyanthire Studio
August 17, 2019
Fragment’s Moonrise | #18 Open World Design in an RTS Setting

 

Welcome to our eighteenth blog post!

 

With the advent of our open world system beginning its integration, we thought it would be a good idea to discuss how this system will work, as we’ve previously never gone over such a topic. As always, if you’d …

1,684 views
Yyanthire Studio
August 12, 2019
Fragment’s Moonrise | #17 The Wingless Whisperer

 

Welcome to our seventeenth blog post!

 

There’s quite a bit of ‘teaching-tools’ demonstrated in specific boss design, to further enforce particular mechanics that are necessary to furthering one’s understanding to the game.

Introducing the …

1,353 views
Yyanthire Studio
August 03, 2019
Fragment’s Moonrise | #16 The Nightdrake, a newly-developed Boss

 

Welcome to our sixteenth blog post!

 

The Nightdrake is a dragon of transparency; it hides deep into the landscape, awaiting the first unsuspecting soul it sees for a deliberate ambush.

 

The best approach is with stealth…

2,572 views
Yyanthire Studio
July 26, 2019
Fragment’s Moonrise | #15 Abilities and their Programming

 

Welcome to our fifteenth blog post!

 

In this one, we aim to stray a bit away from showing off gameplay to instead show off how some of our game’s code works, specifically with regards to Abilities.

If you’d like to ask any sorts of questions …

1,613 views
Yyanthire Studio
July 21, 2019
Fragment’s Moonrise | #14 Units, Part 2

 

Welcome to our fourteenth blog post!

 

Last update, we began to go over our Units and how they function. However, we were only able to get through half of them. And in this one, we aim to share the rest.

If you’d like to check out the first…

1,325 views
Yyanthire Studio
July 13, 2019
Fragment’s Moonrise | #13 Units, Part 1

 

Welcome to our thirteenth blog post!

 

In this one we’ll be going over a much needed topic- our Units and Unit Types.

This is going to be a multi-part post, as we have so many Units that we can’t truly get to all of them in a single, cohere…

1,406 views
Yyanthire Studio
July 05, 2019
Fragment’s Moonrise | #12 The Chimaera

Welcome to our twelfth blog post!

 

We’d first like to start off by saying we’ve decided to go with a new working title. The project’s name is still subject to change, but for now, we’re liking the name “Fragment’s Moonrise”.

After recently developing a new boss,…

1,405 views
Yyanthire Studio
June 30, 2019
Moonrise | Dev Blog #11 – In-Depth Lesser Dragon of Flame Boss Fight

 

Welcome to our eleventh blog post!

 

In this one, we’re going to be taking a deeper look into one of our early boss fights, the Lesser Dragon of Flame. We did an initial posting about this boss a while back, click here to check it out. We also di…

1,946 views
Yyanthire Studio
June 24, 2019
Moonrise | Dev Blog #10 – Spellcasting

 

Welcome to our tenth dev blog- Spellcasting!

We’ve done previous dev blogs about Combat (see here: https://www.indiedb.com/games/moonrise/news/moonrise-dev-blog-5-combat-an-in-depth-look )

However, we’ve never gone in-depth into our spellcasting system.

 

  …

1,397 views
Yyanthire Studio
June 17, 2019
Moonrise | Dev Blog #9- Saving

 

Welcome to our ninth blog post, Saving! Given our recent completion and integration of saving, we'd like to take a moment to explain how it effects the game.

The basis of our saving system is to do one very important thing- prevent cheating, while still being very versatile. An…

1,255 views
Yyanthire Studio
June 10, 2019
Moonrise | Dev Blog #8 – SFX Addition

 

Welcome to Dev Blog #8- SFX Addition and Integration!

The video above demonstrates some of the sounds of our spells as they sound in-game (music disabled) (we’re also showing off some of the new color schemes, so we hope you enjoy the much-improved visuals!). There’s still a …

1,565 views
Yyanthire Studio
June 03, 2019
Moonrise | Dev Blog #7 – Dodging

 

Welcome to our seventh dev blog, Dodging!

 

This one slightly follows suit from our fifth blog, which features an in-depth look into our combat system, available here: https://www.indiedb.com/games/moonrise/news/moonrise-dev-blog-5-combat-an-in-depth-look

Dodgi…

1,504 views
Yyanthire Studio
May 27, 2019
Moonrise | Dev Blog #6 – Research, Pt 2

 

Welcome to our sixth dev blog- Structure Overview and Research, part 2!

In our third dev blog, we dove into our Structure system and provided an overview of the essential “RPG-like” elements of the game.

Upon the very recent completion of our Research integration, all of wh…

1,800 views
Yyanthire Studio
May 19, 2019
Moonrise | Dev Blog #5- Combat, an In-Depth Look

 

Welcome to our fifth blog post!

Last post we did an overview of two new bosses added to the game (if you would like to check that out, click here: https://www.indiedb.com/games/moonrise/news/moonrise-dev-blog-4-two-new-bosses

We’ve posted about gameplay in the past (re…

1,603 views
Yyanthire Studio
May 13, 2019
Moonrise | Dev Blog #4 - Two New Bosses
      Welcome to our fourth blog post!

In this one, we aim to show off two new bosses now entering into the project. As of now, they are planned as entry/starter-level bosses aimed at testing the player’s skills in regards to managing their units in a fast-paced environment. As they …

1,888 views
Yyanthire Studio
May 06, 2019
Moonrise | Dev Blog #3 - Structure Overview

Welcome to our third blog post!

In this, we'll be showing off some of the innerworkings of our Structures. This includes a full overview of both integrated and planned content.

We'll discuss each Structure's purpose and how they tie into Moonrise's RPG-like system.

But befo…

2,098 views
Yyanthire Studio
May 01, 2019
Moonrise | Dev Blog #2 - Official Gameplay (Alpha 1.1)

 

This is our first video officially showing off some of the gameplay within Moonrise. We wanted to highlight a bit of everything- from starting off, to building a small base, to establishing an army, to exploring the world and advancing your warriors, with swathes of combat interl…

1,850 views
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