First, i worked on the ability to add and remove players from multiplayer really seamlessly. Right now it seems to work fine. I decided to go with a vertical bar (in 2 and 3 players), since most of the attacking is upwards.
You can see a 2 player mode here:
While trying to get the Viewports right i…
You can see a 2 player mode here:
While trying to get the Viewports right i…
Well... in my quest to see what else i can do with explosions i thought i'd share my favorite one so far:
My next step is to add a few playable levels that showcase the homing missiles and explosions. I was thinking of creating a timed survival level that creates a guy in a so many seconds (or a bu…
My next step is to add a few playable levels that showcase the homing missiles and explosions. I was thinking of creating a timed survival level that creates a guy in a so many seconds (or a bu…
Due to the success of my first game Alien Xenocide (or AX), i'm building an expansion. Right now there's not much to it but here is an example of the gameplay:
The idea is to use XNA to port the game to the 360. As of right now i've got it set up so that you can have 4 different players at a time.…
The idea is to use XNA to port the game to the 360. As of right now i've got it set up so that you can have 4 different players at a time.…
Well, i just got done adding my first game "Alien Xenocide" to the site. After a few years of development it's finally out there for people to see!! It's kind of exciting to see how far along this little project has come. It's got plenty of bugs, and definitely needs to be rebuilt, but it's exci…
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