It's a hobby.

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Trying to find the time to make a platformer in C#
11 comments
5 entries
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silent1
May 06, 2006
DirectInput working
I've got the Asynchronous Mouse/Keyboard input working ("Game Engine Toolset Development" is a great resource!!)

Now I'm starting on my logging class. This is my first logging attempt, but it should be pretty easy.
678 views
silent1
May 04, 2006
Back to code
Though not much coding has been going on, I've been going through Graham Wihlidal's "Game Engine Toolset Development". I've started to implement his DirectInput tools into my "engine" (I really don't consider it an engine yet, but I'm working on it). By the end of this weekend I hope to have the in…
587 views
silent1
April 03, 2006
Oblivion owns me.
Not as much coding done this weeked as I would've liked (spent most of the time either remodeling our bathroom or playing Oblivion) but I did get some work done. I did some refactoring, added a diagnostics class, and read more of my C# networking book.


I'm still having problems with displaying my ti…
610 views
silent1
March 31, 2006
Process improvement is fun!
Just got out of the "Causal Analysis and Continuous Improvement" class at work. Had some fun making some Pareto and Cause & Effect diagrams. I really was not looking forward to another process improvement class (was bored at other, similar classes), but actually learned some new things and foun…
604 views
silent1
March 29, 2006
And so it begins...
Well now that I've paid for a subscription I have to code right?

Being my first post, I guess I should tell a little about myself. I'm a 27 year-old software engineer from the midwest. I've been programming mainly in C++ and C, but have been forunate enough to work in development with C#. For the pa…
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