A bit dizzy after all those back-flips
Okay, so I know that in my last entry I was talking about using layers of quad-trees to make 3D terrain, but I ended up scrapping that idea and going back to a simple 3D grid. The grid is a bit recursive to save some storage space on completely empty or complet…
Okay, so I know that in my last entry I was talking about using layers of quad-trees to make 3D terrain, but I ended up scrapping that idea and going back to a simple 3D grid. The grid is a bit recursive to save some storage space on completely empty or complet…
And I'm gone...
Just a quick update on what I've been up to. I'm working on some stuff with regards to my game maps. The current implementation is to have a 3D map made up of "slices" of terrain. Each horizontal slice is a quad-tree of materials (rock, dirt, air, water, etc) which will be used to pr…
Just a quick update on what I've been up to. I'm working on some stuff with regards to my game maps. The current implementation is to have a 3D map made up of "slices" of terrain. Each horizontal slice is a quad-tree of materials (rock, dirt, air, water, etc) which will be used to pr…
Isometric Foolishness
Okay, so I've been building up a lot of boiler-plate engine code and shoe-horning in the latest SlimDX release. I figured it was time to finally put something on the screen, so here is my first offering to the screen-shot gods:
'So what is this wall of green and tan pixels?', yo…
Okay, so I've been building up a lot of boiler-plate engine code and shoe-horning in the latest SlimDX release. I figured it was time to finally put something on the screen, so here is my first offering to the screen-shot gods:
'So what is this wall of green and tan pixels?', yo…
Yay for posting about others' blog posts
I have definitely reached a new low. [grin]
So here's a couple of things I read recently which I found interesting. Firstly, care of "Tales Of the Rampant Coyote" we have "The Top 6 Reasons to Support Indie RPGs". I think you could apply these to all indie gam…
I have definitely reached a new low. [grin]
So here's a couple of things I read recently which I found interesting. Firstly, care of "Tales Of the Rampant Coyote" we have "The Top 6 Reasons to Support Indie RPGs". I think you could apply these to all indie gam…
Something tells me I've done this before...
I've been doing a bit of work on my new project. Some of this is stuff I feel like I redo for any new project (output and error-logging stuff). After this project I think I'll have it at a point where I'm happy to just plug it into future projects without …
I've been doing a bit of work on my new project. Some of this is stuff I feel like I redo for any new project (output and error-logging stuff). After this project I think I'll have it at a point where I'm happy to just plug it into future projects without …
Hai... Bai...
Just passing through. Work has been keeping me pretty snowed-under and unmotivated in the past 3 weeks. Today should be the last day of that situation though. [smile]
Also, I've been reading through "Game Coding Complete", 3rd Ed, as reviewed by John Hattan. It has been a really great r…
Just passing through. Work has been keeping me pretty snowed-under and unmotivated in the past 3 weeks. Today should be the last day of that situation though. [smile]
Also, I've been reading through "Game Coding Complete", 3rd Ed, as reviewed by John Hattan. It has been a really great r…
Woah, *cough* there's a lot of cobwebs in here...
May. MAY! May is when I last posted in this journal (hey, at least I'm posting before I also have to state the year). That's quite a while between drinks. What's been going on? Well, obviously not a lot on the gamedev front. My first child was born (…
May. MAY! May is when I last posted in this journal (hey, at least I'm posting before I also have to state the year). That's quite a while between drinks. What's been going on? Well, obviously not a lot on the gamedev front. My first child was born (…
Damn you HOMM!
Work continues on some of the basic RPG engine infrastructure. Still nothing to see at this point.
So, recently I was doing some research on strategy games. I try to improve my knowledge of some of the more "classic" games as I find they often contain deeper and more impressive gamepla…
Work continues on some of the basic RPG engine infrastructure. Still nothing to see at this point.
So, recently I was doing some research on strategy games. I try to improve my knowledge of some of the more "classic" games as I find they often contain deeper and more impressive gamepla…
"The rumors of my death have been greatly exaggerated"
- Mark Twain
Okay, so I haven't been at all active in the gamedev scene in a while now. Lurking on the forums has been roughly the extent of my online presence. Development has been next to non-existent too. Lots of RL stuff have been subtracting…
- Mark Twain
Okay, so I haven't been at all active in the gamedev scene in a while now. Lurking on the forums has been roughly the extent of my online presence. Development has been next to non-existent too. Lots of RL stuff have been subtracting…
Gettin' kinda shady
I've been muddlin' around about including support for compiled HLSL shaders and different drawing pipelines in my game. Originally I had what I thought was a pretty cool method of supporting different shaders without having to worry about which shaders required what parameters, e…
I've been muddlin' around about including support for compiled HLSL shaders and different drawing pipelines in my game. Originally I had what I thought was a pretty cool method of supporting different shaders without having to worry about which shaders required what parameters, e…
It's Aliiiiiiive!
Still been progressing steadily with my new project. The diamond-square code seems to be working fine. I've got my editor shell app up and ready to start plugging in editory goodness. Getting re-aquainted with XNA took a little bit of head-scratching. Especially since I forgot that…
Still been progressing steadily with my new project. The diamond-square code seems to be working fine. I've got my editor shell app up and ready to start plugging in editory goodness. Getting re-aquainted with XNA took a little bit of head-scratching. Especially since I forgot that…
XNA In Windows Forms
So, anyone who's read my previous journal entries would know that one of my pet gripes with XNA was getting it to work in Windows Forms. The standard XNA Game class wants to create and manage its own windows and doesn't cooperate with controls and stuff. However, I found a nice …
So, anyone who's read my previous journal entries would know that one of my pet gripes with XNA was getting it to work in Windows Forms. The standard XNA Game class wants to create and manage its own windows and doesn't cooperate with controls and stuff. However, I found a nice …
Error logging
So I've been plugging in some infrastructure for asset management, etc. In the process, I've improved on my old method of action/error logging. Along with various other customizations (recording various parameters and messages with errors), I wanted to be able to display a message box …
So I've been plugging in some infrastructure for asset management, etc. In the process, I've improved on my old method of action/error logging. Along with various other customizations (recording various parameters and messages with errors), I wanted to be able to display a message box …
Back
Wow, it's been ages since I posted here. I'd be in line for an epic fail if I didn't post *something* before I switch back from my Christmas avatar. I went pretty off-track (development-wise) during the Christmas/New Year break. Got a Wii and have been playing that off-and-on. Ppl love playing …
Wow, it's been ages since I posted here. I'd be in line for an epic fail if I didn't post *something* before I switch back from my Christmas avatar. I went pretty off-track (development-wise) during the Christmas/New Year break. Got a Wii and have been playing that off-and-on. Ppl love playing …
Back on track soon! I promise!
So yeah, my entries here have been sporadic at best lately [depressed]. House-hunting and Dawn Of War have been taking up a lot of my time. Unfortunately I don't have a house to show for it yet [sad].
However, there is hope in sight! My wife will be going on a 4 week ho…
So yeah, my entries here have been sporadic at best lately [depressed]. House-hunting and Dawn Of War have been taking up a lot of my time. Unfortunately I don't have a house to show for it yet [sad].
However, there is hope in sight! My wife will be going on a 4 week ho…
Okay, I'm not going to waste MUCH of your time. [wink]
Still pretty busy with house-hunting/other stuff. I've been fiddling around with my engine, but I've been running into some memory-corruption issues in SlimDX. Considering waiting 'till XNA 2.0 is released (pleeeeeeeeeeeease be early November!) …
Still pretty busy with house-hunting/other stuff. I've been fiddling around with my engine, but I've been running into some memory-corruption issues in SlimDX. Considering waiting 'till XNA 2.0 is released (pleeeeeeeeeeeease be early November!) …
Time for a boring filler entry.
I'm not a big fan of posting whenever the wind changes, but I haven't posted in a while and thought I should update the millions of adoring fans whose livelihoods depend on my every word.
Not much dev work going on at the moment. I've been doing a little bit of experim…
I'm not a big fan of posting whenever the wind changes, but I haven't posted in a while and thought I should update the millions of adoring fans whose livelihoods depend on my every word.
Not much dev work going on at the moment. I've been doing a little bit of experim…
Playing with the random values.
Okay, so I didn't get onto displaying the heightmap in a 3d view yet. I've been messing around with my class structure and the random offset generator I use for the height displacements. Mainly this is because I realized that I haven't set it out very well for generat…
Okay, so I didn't get onto displaying the heightmap in a 3d view yet. I've been messing around with my class structure and the random offset generator I use for the height displacements. Mainly this is because I realized that I haven't set it out very well for generat…
Directed Randomness
Okay, so as I mentioned previously, I'm using the diamond-square algorithm (similar to "midpoint displacement") to generate the terrain heightfield. Instead of starting with a single square and subdividing as needed, I start with a "seed" field of whatever dimensions I desire. I …
Okay, so as I mentioned previously, I'm using the diamond-square algorithm (similar to "midpoint displacement") to generate the terrain heightfield. Instead of starting with a single square and subdividing as needed, I start with a "seed" field of whatever dimensions I desire. I …
Hmmmmmmmmmmmm
So I've been adding more functionality to my asset database application. Instead of manually adding assets, it now automatically scans the relevant directories and updates itself as needed. As I stated in my previous post, assets are only referred-to by their local filenames (Eg "Textu…
So I've been adding more functionality to my asset database application. Instead of manually adding assets, it now automatically scans the relevant directories and updates itself as needed. As I stated in my previous post, assets are only referred-to by their local filenames (Eg "Textu…
Check out my assets... database
Yuck [headshake]. Must wash foul taste of crappy joke out of mouth....
Okay, so I'm taking my experience from the sprite-sheet editor and using it to make an asset-database app. It's been coming along quite quickly so far. The app will basically let me enumerate all of…
Yuck [headshake]. Must wash foul taste of crappy joke out of mouth....
Okay, so I'm taking my experience from the sprite-sheet editor and using it to make an asset-database app. It's been coming along quite quickly so far. The app will basically let me enumerate all of…
Had another busy weekend. I did manage to get some dev stuff done though. The sprite-sheet editor is pretty much finished. Saving and loading the .sheet files is all working fine. I redesigned the classes to be much simpler. I only have a few things left to tweak (I think I'll remove the sprite nam…
Keep it simple, stupid
Still learning C# and finishing off my spritesheet editor. Haven't had much time on it lately. I like to think I'll be able to improve this, but we'll see. Some of the lack of progress is due to me spending too much time on other things (*cough*flash games*cough*), some of it …
Still learning C# and finishing off my spritesheet editor. Haven't had much time on it lately. I like to think I'll be able to improve this, but we'll see. Some of the lack of progress is due to me spending too much time on other things (*cough*flash games*cough*), some of it …
A little hard yakka.
Haven't been able to do much dev this week. I took the week off work to join a "mission" with the church I go to, in a suburb of Sydney: Shalvey. The week was pretty physically tiring. There were several teams involved with all sorts of stuff from running free sausage sizzles an…
Haven't been able to do much dev this week. I took the week off work to join a "mission" with the church I go to, in a suburb of Sydney: Shalvey. The week was pretty physically tiring. There were several teams involved with all sorts of stuff from running free sausage sizzles an…
It's a sprite-sheet editor.
Been doing some dev, but not on the game engine. I've been learning C#, XNA and .Net over the past few weeks/months, so I decided to do some experimenting to make a spritesheet editor in .Net to get more familiar with windows forms (no XNA involved, that's in the game/gam…
Been doing some dev, but not on the game engine. I've been learning C#, XNA and .Net over the past few weeks/months, so I decided to do some experimenting to make a spritesheet editor in .Net to get more familiar with windows forms (no XNA involved, that's in the game/gam…
Had a really busy weekend. Running around getting stuff done IRL. Couldn't get anything gamedev-related done [depressed]. Pretty tired this morning. I'll be trying to improve the number of hours I can spend on my project during the working week.
I'm going to go sleep on my keyboard now.
I'm going to go sleep on my keyboard now.
This journal entry doesn't need a heading.
Well, despite being sick and unable to get anything done on Sunday, I have managed to get some progress done. I've got a pathetic little test map displaying (one textured quad, but at least the map structure is there) and it's working fine in both of my app…
Well, despite being sick and unable to get anything done on Sunday, I have managed to get some progress done. I've got a pathetic little test map displaying (one textured quad, but at least the map structure is there) and it's working fine in both of my app…
No Such Excuses.
Was it:
A) Too much on?
B) Running low on motivation? or
C) Burnt out?
I'd say it was a little of column B and C and a lot from column A. [depressed]
Basically, with everything going on, I decided to take a hiatus from game-deving for a while. The break was good for me I think. One day …
Was it:
A) Too much on?
B) Running low on motivation? or
C) Burnt out?
I'd say it was a little of column B and C and a lot from column A. [depressed]
Basically, with everything going on, I decided to take a hiatus from game-deving for a while. The break was good for me I think. One day …
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