Journal of a Shaven Ape

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Sydney, Australia
A phase I'm going through
89 comments
67 entries
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LachlanL
May 25, 2010
Diamond Square again
A bit dizzy after all those back-flips
Okay, so I know that in my last entry I was talking about using layers of quad-trees to make 3D terrain, but I ended up scrapping that idea and going back to a simple 3D grid. The grid is a bit recursive to save some storage space on completely empty or complet…
1,278 views
LachlanL
May 12, 2010
Quick Stuff
And I'm gone...
Just a quick update on what I've been up to. I'm working on some stuff with regards to my game maps. The current implementation is to have a 3D map made up of "slices" of terrain. Each horizontal slice is a quad-tree of materials (rock, dirt, air, water, etc) which will be used to pr…
1,280 views
LachlanL
March 02, 2010
Let there be triangles!
Isometric Foolishness
Okay, so I've been building up a lot of boiler-plate engine code and shoe-horning in the latest SlimDX release. I figured it was time to finally put something on the screen, so here is my first offering to the screen-shot gods:



'So what is this wall of green and tan pixels?', yo…
1,322 views
LachlanL
February 18, 2010
Indies & Piracy
Yay for posting about others' blog posts
I have definitely reached a new low. [grin]

So here's a couple of things I read recently which I found interesting. Firstly, care of "Tales Of the Rampant Coyote" we have "The Top 6 Reasons to Support Indie RPGs". I think you could apply these to all indie gam…
1,244 views
LachlanL
February 17, 2010
Humble Beginnings
Something tells me I've done this before...
I've been doing a bit of work on my new project. Some of this is stuff I feel like I redo for any new project (output and error-logging stuff). After this project I think I'll have it at a point where I'm happy to just plug it into future projects without …
1,242 views
LachlanL
February 04, 2010
Micro update
Hai... Bai...
Just passing through. Work has been keeping me pretty snowed-under and unmotivated in the past 3 weeks. Today should be the last day of that situation though. [smile]

Also, I've been reading through "Game Coding Complete", 3rd Ed, as reviewed by John Hattan. It has been a really great r…
1,163 views
LachlanL
November 15, 2009
Back... or maybe not
Woah, *cough* there's a lot of cobwebs in here...
May. MAY! May is when I last posted in this journal (hey, at least I'm posting before I also have to state the year). That's quite a while between drinks. What's been going on? Well, obviously not a lot on the gamedev front. My first child was born (…
1,362 views
LachlanL
May 06, 2009
It was my idea! Just 14 years too late...
Damn you HOMM!
Work continues on some of the basic RPG engine infrastructure. Still nothing to see at this point.

So, recently I was doing some research on strategy games. I try to improve my knowledge of some of the more "classic" games as I find they often contain deeper and more impressive gamepla…
1,317 views
LachlanL
April 27, 2009
Guess who's back....
"The rumors of my death have been greatly exaggerated"
- Mark Twain

Okay, so I haven't been at all active in the gamedev scene in a while now. Lurking on the forums has been roughly the extent of my online presence. Development has been next to non-existent too. Lots of RL stuff have been subtracting…
1,421 views
LachlanL
February 27, 2008
Happenings
Back in 5
Apologies for no updates in a while. Been busy with apartment purchase stress. [depressed]
1,223 views
LachlanL
February 11, 2008
Shaders
Gettin' kinda shady
I've been muddlin' around about including support for compiled HLSL shaders and different drawing pipelines in my game. Originally I had what I thought was a pretty cool method of supporting different shaders without having to worry about which shaders required what parameters, e…
1,063 views
LachlanL
February 06, 2008
Heightmappy goodness
It's Aliiiiiiive!
Still been progressing steadily with my new project. The diamond-square code seems to be working fine. I've got my editor shell app up and ready to start plugging in editory goodness. Getting re-aquainted with XNA took a little bit of head-scratching. Especially since I forgot that…
968 views
LachlanL
January 30, 2008
Editor time
XNA In Windows Forms
So, anyone who's read my previous journal entries would know that one of my pet gripes with XNA was getting it to work in Windows Forms. The standard XNA Game class wants to create and manage its own windows and doesn't cooperate with controls and stuff. However, I found a nice …
1,052 views
LachlanL
January 22, 2008
Errors, meh.
Error logging
So I've been plugging in some infrastructure for asset management, etc. In the process, I've improved on my old method of action/error logging. Along with various other customizations (recording various parameters and messages with errors), I wanted to be able to display a message box …
824 views
LachlanL
January 20, 2008
Eye yam alive.... Sorta...
Back
Wow, it's been ages since I posted here. I'd be in line for an epic fail if I didn't post *something* before I switch back from my Christmas avatar. I went pretty off-track (development-wise) during the Christmas/New Year break. Got a Wii and have been playing that off-and-on. Ppl love playing …
913 views
LachlanL
November 22, 2007
Still breathing
Back on track soon! I promise!
So yeah, my entries here have been sporadic at best lately [depressed]. House-hunting and Dawn Of War have been taking up a lot of my time. Unfortunately I don't have a house to show for it yet [sad].

However, there is hope in sight! My wife will be going on a 4 week ho…
894 views
LachlanL
October 18, 2007
Same again
Okay, I'm not going to waste MUCH of your time. [wink]

Still pretty busy with house-hunting/other stuff. I've been fiddling around with my engine, but I've been running into some memory-corruption issues in SlimDX. Considering waiting 'till XNA 2.0 is released (pleeeeeeeeeeeease be early November!) …
847 views
LachlanL
September 13, 2007
Yaaaaaaay
Time for a boring filler entry.
I'm not a big fan of posting whenever the wind changes, but I haven't posted in a while and thought I should update the millions of adoring fans whose livelihoods depend on my every word.

Not much dev work going on at the moment. I've been doing a little bit of experim…
797 views
LachlanL
September 03, 2007
In the rough
Playing with the random values.
Okay, so I didn't get onto displaying the heightmap in a 3d view yet. I've been messing around with my class structure and the random offset generator I use for the height displacements. Mainly this is because I realized that I haven't set it out very well for generat…
960 views
LachlanL
August 29, 2007
Elaborate?
Directed Randomness
Okay, so as I mentioned previously, I'm using the diamond-square algorithm (similar to "midpoint displacement") to generate the terrain heightfield. Instead of starting with a single square and subdividing as needed, I start with a "seed" field of whatever dimensions I desire. I …
893 views
LachlanL
August 26, 2007
Been snowin'
At the snow.
Yep, went down to the snowies for a long weekend, so I didn't get much dev-related done. I'm currently working on terrain stuff for my RTS engine. Using user-seeded diamond-square for the heightmap. I'll write some more about it when I have some more to show.
813 views
LachlanL
August 15, 2007
XNA? MDX? SlimDX? Ohh My!
Hmmmmmmmmmmmm
So I've been adding more functionality to my asset database application. Instead of manually adding assets, it now automatically scans the relevant directories and updates itself as needed. As I stated in my previous post, assets are only referred-to by their local filenames (Eg "Textu…
1,158 views
LachlanL
August 08, 2007
Not dead....
Check out my assets... database
Yuck [headshake]. Must wash foul taste of crappy joke out of mouth....

Okay, so I'm taking my experience from the sprite-sheet editor and using it to make an asset-database app. It's been coming along quite quickly so far. The app will basically let me enumerate all of…
826 views
LachlanL
July 29, 2007
Mostly done...
Had another busy weekend. I did manage to get some dev stuff done though. The sprite-sheet editor is pretty much finished. Saving and loading the .sheet files is all working fine. I redesigned the classes to be much simpler. I only have a few things left to tweak (I think I'll remove the sprite nam…
840 views
LachlanL
July 26, 2007
Still learning...
Keep it simple, stupid
Still learning C# and finishing off my spritesheet editor. Haven't had much time on it lately. I like to think I'll be able to improve this, but we'll see. Some of the lack of progress is due to me spending too much time on other things (*cough*flash games*cough*), some of it …
919 views
LachlanL
July 15, 2007
Doing...?
A little hard yakka.
Haven't been able to do much dev this week. I took the week off work to join a "mission" with the church I go to, in a suburb of Sydney: Shalvey. The week was pretty physically tiring. There were several teams involved with all sorts of stuff from running free sausage sizzles an…
825 views
LachlanL
July 08, 2007
Holy Sheet Batman!
It's a sprite-sheet editor.
Been doing some dev, but not on the game engine. I've been learning C#, XNA and .Net over the past few weeks/months, so I decided to do some experimenting to make a spritesheet editor in .Net to get more familiar with windows forms (no XNA involved, that's in the game/gam…
889 views
LachlanL
July 01, 2007
Waiter! Bring me another weekend!
Had a really busy weekend. Running around getting stuff done IRL. Couldn't get anything gamedev-related done [depressed]. Pretty tired this morning. I'll be trying to improve the number of hours I can spend on my project during the working week.

I'm going to go sleep on my keyboard now.
743 views
LachlanL
June 24, 2007
GD.net fad #59355: Sprite Sheets
This journal entry doesn't need a heading.
Well, despite being sick and unable to get anything done on Sunday, I have managed to get some progress done. I've got a pathetic little test map displaying (one textured quad, but at least the map structure is there) and it's working fine in both of my app…
1,320 views
LachlanL
June 19, 2007
That was some training...
No Such Excuses.
Was it:
A) Too much on?
B) Running low on motivation? or
C) Burnt out?

I'd say it was a little of column B and C and a lot from column A. [depressed]

Basically, with everything going on, I decided to take a hiatus from game-deving for a while. The break was good for me I think. One day …
948 views
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