Because Blumenmacht is now played only with the mouse, one hand is free. One has to find an occupation for this hand!
Some proposals:
You could..
.. fill in the tax return.
.. lift a dumbbell.
.. scratch your head.
.. brush your teeth.
.. smoke something.
.. make a phonecall.
.. or write down the thoughts …
Some proposals:
You could..
.. fill in the tax return.
.. lift a dumbbell.
.. scratch your head.
.. brush your teeth.
.. smoke something.
.. make a phonecall.
.. or write down the thoughts …
I posted Blumenmacht in three indie forums. If you are curious about the reactions, click the following links: | TIGSource | gametunnel | indiegamer |
Now you enter a Ballerina's name with the mouse.
A lot has changed with Blumenmacht version 2.1a:
- Replaced the keyboard input for moving the Prima Ballerina and entering the names with mouse input. (100% mouse input!)
- The game has in game advices.
- Updated the tutorial.
- Lowered the difficulty.
- N…
The much more talented Daco will make Jssi happy!
Last saturday I played the game together with my brother on his laptop (Sempron 2800+, 512MB RAM, GF FX GO 5200, Windows XP) for about two hours and it didn't crash. Well, I wish it would have crashed so I could start fighting this bug...
At the momen…
Eiba enjoys these flowers whirling around her.
I corrected some orthographical mistakes and posted this new version today.
This week I read that Aquaria has mouse only player input. I observed before that poeple who don't play a lot of computer games have problems coordinating the keyboard input for…
I have decided to give away Blumenmacht for free. Could somebody give me a hint where I could post my game? Do you think the game is too hard or too easy?
Please download the game in my showcase:
https://www.gamedev.net/community/gds/viewentry.asp?projectid=414757
Anni's flowers make Ibba smile!
Please download the game in my showcase:
https://www.gamedev.net/community/gds/viewentry.asp?projectid=414757
Anni's flowers make Ibba smile!
The newest version of Blumenmacht is probably still bizarre and makes not much sense. But it should be less esoteric and much more accessible. Although I have reduced the rules as well as the keyboard and the mouse input, I personally still have a lot of fun playing Blumenmacht.
As this is the full…
As this is the full…
Lou Reed's song Vicious from his album Transformer (1972) was probably the most important inspiration for the flower-shooting in Blumenmacht: "Vicious, you hit me with a flower, you do it every hour, oh baby you're so vicious."
As a nintendophil otaku I couldn't resist the Wii. After spending two we…
As a nintendophil otaku I couldn't resist the Wii. After spending two we…
I was able to reduce the keyboard input in Blumenmacht to the cursor keys. Besides entering the ballerinas names of course. The mouse input is also much less complicated now.
If you want to make ballerinas happy you need only the cursor keys to direct your ballerina and the mouse move the cat. Shoot…
If you want to make ballerinas happy you need only the cursor keys to direct your ballerina and the mouse move the cat. Shoot…
While I'm simplifying the user interface for a new version of Blumenmacht, I created a manual that explains everything and a page with the essence of the Blumenmacht gameplay.
Therefore Blumenmacht Version 1.0d now comes with a short HowToPlay.pdf to make the game more accessible. For those who want…
Therefore Blumenmacht Version 1.0d now comes with a short HowToPlay.pdf to make the game more accessible. For those who want…
Although I'm working on a new project, I do like to play Blumenmacht from time to time. But at the moment I'm stuck four levels before the end of the game. I am still looking for possibilities to publish Blumenmacht. As soon as the whole game is available somewhere/sometime I will post the link her…
The idea of stopping time was especially interesting in connection with the possibility of still moving things around with the mouse, doing avatar-changes and so on.
Because objects get rerendered with lower alpha-values at older positions it becomes sometimes hard to say what is "real" or just a b…
Because objects get rerendered with lower alpha-values at older positions it becomes sometimes hard to say what is "real" or just a b…
From very early on you could change from one ballerina to the other by just putting the cat on her and clicking the left and right mousekey. But having an identity has to do with having a name. And I liked the idea of some memory-gameplay. So the idea was born to enter a ballerinas name to change y…
Somehow it was clear from the beginning that the games main characters were supposed to be ballerinas - don't ask me why! The look and feel should be a mixture of the 60s flowerpower, a childrens game and some twists out of Philip K. Dick-Books. With time the classic parts of a shoot'em up were rep…
I wanted to create a virtual 2D playground with the physics of a billiard-table, where you can move objects with the mouse. The engine let's you shoot projectiles like in a classical shoot'em up or direct them with the mouse. To test the future implementation of animations, the objects are represen…
I apologize for the delay. At the moment I have unfortunately only once per week access to the internet.
URS VERSUS THE MYSTIC BLUE LAYER (PART I)
I wasn't able to reproduce those ATI-bound error-screens on my system (P4 1500MHz, 1024MB RAM, 6600GT). So I decided to borrow a Radeon 9200 128MB RAM fr…
URS VERSUS THE MYSTIC BLUE LAYER (PART I)
I wasn't able to reproduce those ATI-bound error-screens on my system (P4 1500MHz, 1024MB RAM, 6600GT). So I decided to borrow a Radeon 9200 128MB RAM fr…
So I have released a first demo of Blumenmacht at Game Development Showcase. This is the first game project I have finished.
About Blumenmacht: Flowerpower meets cyberpunk and you are the puppetmaster. A shoot'em up where you throw flowers at ballerinas until they are so happy they dissolve. Move t…
About Blumenmacht: Flowerpower meets cyberpunk and you are the puppetmaster. A shoot'em up where you throw flowers at ballerinas until they are so happy they dissolve. Move t…
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