We'll I'm just back from the big playtest marathon. It lasted about 8 hours. We first tested some of the other peoples mods and levels. Then we got around to Raw. It ran well on all the machines but thats about all that went right for the game. I finally saw the huge plethora of key flaws that ridd…
I figured out what was wrong with my quad-tree thismorning. I really was extremely stupid. I mixed up a "2 multiplied by levels" with a "2 to the power of levels". So I can now create and render a quad-tree with as many levels as I want. I haven't tested the rendering speed yet. Once I get most of …
I spent all day fixing one problem after another but I finally got my quad tree rendering some terrain.
The quad tree caused me no end of problems. First of all I was allocating the number of indexes I wanted in my index buffer instead of their size in bytes. Forgive me for thinking that DX would be…
The quad tree caused me no end of problems. First of all I was allocating the number of indexes I wanted in my index buffer instead of their size in bytes. Forgive me for thinking that DX would be…
I was out and about for alot of today. I did manage to get a fair amount of work done. I got D3D integrating with a wxPanel in my editor window. I spent a half hour debugging a stupid error caused by an invalid pointer. I hate them so much.
I got the 3DView window f my editor displaying a nice rotat…
I got the 3DView window f my editor displaying a nice rotat…
I've had quite a day. Raw has been tweaked to a fair level of quality. I'm now pretty happy with it gameplay wise. Networking wise, it could have been better done. When you go to a new page that requires alot of info then it takes a second or two to come down from the server. Its my first network g…
Just finished the first playtest of Raw. I got my brother and Dad to test it out. It went really well. They seemed to enjoy playing it - once I explained it to them. The game isn't the most intuitive the first time you play it. Once they found out where everything is though it seemed like they got …
Raw is finished. Every single feature has been coded in and the rules have received a fair balancing. It only took me a few hours this morning to get the last two features coded in. Then I went through the code removing any magic numbers and placing them at the top of a single header file. Now come…
I worked most of today on Raw. It's ALMOST done. I'd call it a playable alpha at the moment. There are only two main features left to implement - Raiding planets and saving / loading your planet. With any luck they should be finished by the end of tomorrow - then it'll be a beta. All the game rules…
I was outside most of today. Nothing special but it did take me away from Raw. I'm still happy with its progress but there is one aspect that I'm becoming increasingly worried about. I'm not sure whether the UI is at all intuitive enough for a game of this complexity. But its because of its complex…
I got Doom 3 this morning. Wow [wow]. It looks great even at the rubishy resolution I have to run it at. And its dark, very dark. And extremely tense. I wouldn't call it scary though. I haven't jumped once while playing it, but I certainly wasn't serene either. I played it for five hours this after…
I spent most of today working on Raw. Alot of the code is in place to alow a user to manage his own planet. I only implemented it for one or two resource types, but it is very simple to extend it to the rest. I am really quite surprised by how little time it takes to implement a feature in this gam…
I am not really sure what I'm going to use this journal for yet. Probably to keep track of the progress I make on my games and make sure that I do something each day. I have three more weeks left before school resumes so I have to get as much work on Raw done as I can. But I'm the only one who has …
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