Hello.
I uploaded images of my game in the Gallery. For now, they are separated in two sub-albums: in-game and editor. I think I will add an other sub-album for Blender/WIP shots. The bulk upload is really useful. I encountered a bug about the image format not being allowed but I just tried a second…
I uploaded images of my game in the Gallery. For now, they are separated in two sub-albums: in-game and editor. I think I will add an other sub-album for Blender/WIP shots. The bulk upload is really useful. I encountered a bug about the image format not being allowed but I just tried a second…
Well... I will not say I am fond of it. Too much unused space, too much "social networking" things, a lot of elements are too big. I think my current screen resolution is honorable, but the number of information visible at once is rather low. But Hope exists if I correctly understand the last line
I…
I…
Happy new year !
The last year before 2012... That will be the last year before 2013.
I did not work on new objects and creatures for my game. I am preparing the new room where we will move the computers and the bookshelves to let the future baby get his own bedroom.
When I have time, I will start loo…
The last year before 2012... That will be the last year before 2013.
I did not work on new objects and creatures for my game. I am preparing the new room where we will move the computers and the bookshelves to let the future baby get his own bedroom.
When I have time, I will start loo…
I don't know if I will keep them. The original idea was to put some of them in the game (as rather small characters) and make them really hard to kill but harmless. They will follow the player and will be able to be used as shields but they will probably be an annoyance in some parts of the world a…
I received my Sintel DVDs today. I will explore them tomorrow as I think it will take me a lot of time. You can find the complete score of the movie here.
Today, a new creature.
After checking it with the viewing angle of the game, I will probably bend the wings a bit.
For now, I don't know what will …
Today, a new creature.
After checking it with the viewing angle of the game, I will probably bend the wings a bit.
For now, I don't know what will …
Here is small sequence of the actions I do to make a model for my game.
The result is a bit rough but I think it is good enough when seen at the final resolution of the game. I will make another attempt later this night or tomorrow with a larger texture. I will probably have to make an additional pa…
The result is a bit rough but I think it is good enough when seen at the final resolution of the game. I will make another attempt later this night or tomorrow with a larger texture. I will probably have to make an additional pa…
The cauldron and the pumpkin...
As the title suggests, I am listening to Helloween. And it is good after a long week of intensive work.
Let see if I can do the "crystal ball on a tripod" before going to a well-deserved trip for a while in dreamland (yes, I am listening to Gamma Ray too).
As the title suggests, I am listening to Helloween. And it is good after a long week of intensive work.
Let see if I can do the "crystal ball on a tripod" before going to a well-deserved trip for a while in dreamland (yes, I am listening to Gamma Ray too).
(Thanks to O-san for inspiring me the title. You can see his really well done knight here)
And here is mine with a sword in the hand:
The next objects I will try to do:
- a cauldron,
- a pumpkin (yes: cauldron, pumpkin, nostalgia... II),
- a crystal ball on a tripod.
But for now, it is time to go back to…
And here is mine with a sword in the hand:
The next objects I will try to do:
- a cauldron,
- a pumpkin (yes: cauldron, pumpkin, nostalgia... II),
- a crystal ball on a tripod.
But for now, it is time to go back to…
I did some more objects for my game. The screenshots are "directly" from Blender so they will be a bit different in the game. You can see a strange big black monolith in sand, a sword (new weapon), swords and shield to put on a wall, a statue.
Next: I don't know. Maybe I will try to rework the vikin…
Next: I don't know. Maybe I will try to rework the vikin…
I am not sure if it will find a place in the game but it is a good reference to add.
Maybe if we had zoomed in enough on him, we would have seen another him:
Benoit Mandelbrot, le pere des fractales, est decede
Benoit Mandelbrot, Novel Mathematician, Dies at 85
Maybe if we had zoomed in enough on him, we would have seen another him:
Benoit Mandelbrot, le pere des fractales, est decede
Benoit Mandelbrot, Novel Mathematician, Dies at 85
I still can't seriously work on DDream because of my too old computer but I managed to use blender a little bit. So, I will work on new creatures and objects. It is a really slow process, mapping is a pain but it is possible.
Here is the first result of this work. I declare it finished until I can s…
Here is the first result of this work. I declare it finished until I can s…
I said to friends two weeks ago: "Sintel is out soon, I will try to wait for my DVDs to come to watch it".
I tried... I resisted at least half an hour... And then I watched it... And it was good, really good. Sintel is here
Projects progress: around 0, all my free time is used playing Ceasary waiti…
I tried... I resisted at least half an hour... And then I watched it... And it was good, really good. Sintel is here
Projects progress: around 0, all my free time is used playing Ceasary waiti…
The cell structure can now be encoded into DNA and decoded from it.
It is possible to duplicate a cell: the structure of the original one is encoded into its DNA, then the DNA is copied to a new cell and decoded to setup the cell structure. When coded, random mutations will occur during the copy of …
It is possible to duplicate a cell: the structure of the original one is encoded into its DNA, then the DNA is copied to a new cell and decoded to setup the cell structure. When coded, random mutations will occur during the copy of …
I added a replay feature to the console. It allows me to replay the N previous commands without the need to type them again. I can also save the commands to disk and reload them when needed. It is very useful for my tests because I always do the same commands to setup the environment.
The commands c…
The commands c…
My project is progressing well. I have a little something that works as expected.
The code is made using Python as I think it suits the project very well and because I recently had to use Python for my work and I'd like to continue working with it.
Now, the project itself (sorry for the mistakes, it …
The code is made using Python as I think it suits the project very well and because I recently had to use Python for my work and I'd like to continue working with it.
Now, the project itself (sorry for the mistakes, it …
Happy birthday to my previous post !
During this year, I did not have enough time to work on my game. And I do not have a computer that allows me to do 3D anymore: my nVidia GeForce2 driver is not compatible with "recent" X.org (and I do not want to go back to a previous compatible version of it). A…
During this year, I did not have enough time to work on my game. And I do not have a computer that allows me to do 3D anymore: my nVidia GeForce2 driver is not compatible with "recent" X.org (and I do not want to go back to a previous compatible version of it). A…
I am working on the level editor. It will be soon possible to manage events (to enable/disable objects or sounds, activate particles emitters, ...).
The progress is slow as I don't have a lot of time to work on it.
Here is a photo of my son made with photos of my son (please follow the link to see a …
The progress is slow as I don't have a lot of time to work on it.
Here is a photo of my son made with photos of my son (please follow the link to see a …
Here is the Big Boss:
The player will have to destroy some (or all) the tentacles before being able to attack the main part of the creature. Most of the tentacles can only be destroy when the player go out of the water exposing himself to the attack of the creature (the white sphere).
It is time for …
The player will have to destroy some (or all) the tentacles before being able to attack the main part of the creature. Most of the tentacles can only be destroy when the player go out of the water exposing himself to the attack of the creature (the white sphere).
It is time for …
I finished my drawing this weekend. It is "baby driving" picture I will use in my car instead of a "baby on board" sticker (I don't know why people put this kind of stickers, nearly all cars I saw with them was really badly driven ! The danger was not from the others cars but from the driver himsel…
I am back at work since yesterday after three weeks of holidays.
My game is still in progress but nothing was done since the baby is born (5 March). I spend the small amount of free time I have at home sleeping and working on a drawing. It will be completed soon so I can go back to the game.
I have a…
My game is still in progress but nothing was done since the baby is born (5 March). I spend the small amount of free time I have at home sleeping and working on a drawing. It will be completed soon so I can go back to the game.
I have a…
There is no screenshot today because yesterday I tried the Linux demo of "World Of Goo".
I tried it, loved it, finished it.
Next: decide if I will buy it for the Wii or for Linux.
I tried it, loved it, finished it.
Next: decide if I will buy it for the Wii or for Linux.
I started to add sounds to the weapons in the game. All the code was already done but I was missing sound files. I have some now. I had to change the weapon UI in the level editor because nothing was done.
I did a few changes in bonuses/objects/creatures placement after playing a lot. It will ne…
I did a few changes in bonuses/objects/creatures placement after playing a lot. It will ne…
I've just seen Milkshake's post with a [once again] great shot.
So I thought it is time to show my new main menu background:
I made it a few days ago using a screenshot of the game and the TiltShiftMaker web site. The effect is exaggerated but not bad. The effect is working well because of the viewpo…
So I thought it is time to show my new main menu background:
I made it a few days ago using a screenshot of the game and the TiltShiftMaker web site. The effect is exaggerated but not bad. The effect is working well because of the viewpo…
Hello,
Menu:
Today, I added an in-game menu. That was not a hard work because everything was ready for this as the menu system is from a previous game I did. The in-game options are not really exciting: you can go back to the game or quit the game. It is way better than the previous "hit ESC and you …
Menu:
Today, I added an in-game menu. That was not a hard work because everything was ready for this as the menu system is from a previous game I did. The in-game options are not really exciting: you can go back to the game or quit the game. It is way better than the previous "hit ESC and you …
I replaced another list by a std::vector. Performance improvement is really small but the code is cleaner.
I corrected a bug visible in the video (link in the previous post): some objects were assigned textures by mistake because of the textured state not being updated correctly.
I can now change the…
I corrected a bug visible in the video (link in the previous post): some objects were assigned textures by mistake because of the textured state not being updated correctly.
I can now change the…
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