I've implemented an auto transition function in the editor. I have always thought that this would be a handy thing to have but thinking it would be too cumbersome to implement due to the nature of my data storage, I use linked lists instead of a two dimensional array. However, now its done and it i…
The last few days I have been working on updating the navigation mesh tool in the editor. This will then be a matter of copy and paste to get into the game.
The reason for this is that I found some strange bugs in certain areas when doing path-finding. The found path would sometimes lead to x0, y0, …
The reason for this is that I found some strange bugs in certain areas when doing path-finding. The found path would sometimes lead to x0, y0, …
The picture shows how normals are pointing in my editor (and game) if an object is hanging in the air. If it's hard to see; the normals points away from any mass. This is also the case if there were more boxes. For instance, if a couple of boxes formed a grid like pattern the normals on top of the …
Okay, time for a "I'm still going" update.
It's rather incredible how long one can work on the same thing without getting bored of it. Work on Nimrod the Isometric editor began around 2007, that's 5 years... give or take a few months. I guess that's what happens when there are no explicit goals and …
It's rather incredible how long one can work on the same thing without getting bored of it. Work on Nimrod the Isometric editor began around 2007, that's 5 years... give or take a few months. I guess that's what happens when there are no explicit goals and …
I recently discovered that simple looking things can really eat a lot of memory. The player graphic in my game project of instance. I got this dude, you have probably seen him before:
He looks rather unremarkable. However, when you begin to count all the frames of animation this guy requires it boil…
He looks rather unremarkable. However, when you begin to count all the frames of animation this guy requires it boil…
Hello again!
Just wanted to say that the Medieval Story project is still alive. I am working on GUI stuff, it's not difficult to do.. just a lot of work involved. Finding out I need more controls than I originally thought. I implement those new gadgets and suddenly some old stuff breaks, I then need…
Just wanted to say that the Medieval Story project is still alive. I am working on GUI stuff, it's not difficult to do.. just a lot of work involved. Finding out I need more controls than I originally thought. I implement those new gadgets and suddenly some old stuff breaks, I then need…
Hello again, another evening to write a journal post. This time without fancy pictures (look at previous posts if you want fancy pictures). This post will also be a bit different from previous posts. I am going to discuss/think out loudly how I should tackle story writing and neighbouring systems.
A…
A…
Been doing some artwork to be used with the new player graphics system. Lots of tedious repeating, making sprite sheets for different equipment and weapons. Trying to get the different layers sort correctly.
Right now I have eight different animations for the main character:
- Idle
- Walk
- Run
- Jump
-…
Right now I have eight different animations for the main character:
- Idle
- Walk
- Run
- Jump
-…
An update to say that the main character will have interchangeable parts. What this means is it will be possible to drag different equipment in the inventory window to the character's inventory representation.
This is somewhat cumbersome to do in a 2D game (in a 3D game it's pretty trivial). I have …
This is somewhat cumbersome to do in a 2D game (in a 3D game it's pretty trivial). I have …
A follow-up on the last dialog post. I have decided to add portraits to the characters that have dialog scripts and this is the first portrait. I like how it turned out =) I have yet to decide how large the portraits will be, maybe I need to rearrange some of the items in the dialog window. Here's …
I've just completed the dialog system of Medieval story. I'm sure it will need some refinements and bug fixing later on but as a whole it's pretty much feature complete. The system works kind of like the index of a magazine:
First you got a greeting page with a couple of categories that the user can…
Okay, I admit this project of mine is going pretty slow. I am glad when it is not at an all full halt. Just a small thing that get finished almost always get me motivated. Though sometimes it can be hard to continue even then.
The original idea
When this happens I try to go back to the time when I st…
The original idea
When this happens I try to go back to the time when I st…
Hello!
Long time since last posting, the project still going forward. This time I thought I would focus on the title screen. I made a posting about it a while back and got a request on a follow up regarding the workflow. Well, here it is :-)
My inspiration for the image came from a hike. We were …
Long time since last posting, the project still going forward. This time I thought I would focus on the title screen. I made a posting about it a while back and got a request on a follow up regarding the workflow. Well, here it is :-)
My inspiration for the image came from a hike. We were …
This new site design is awesome.
Though its been a while since my last journal posting I have still maintained my game projects Medieval Story and Nimrod. The lack of posts is mainly due to me being a bit lazy.
Well, anyway.. I made some changes to the editor (Nimrod the isometric editor). It now…
Though its been a while since my last journal posting I have still maintained my game projects Medieval Story and Nimrod. The lack of posts is mainly due to me being a bit lazy.
Well, anyway.. I made some changes to the editor (Nimrod the isometric editor). It now…
Hello! Just a short update to signal that I haven't left the building.
Been a while since my last posting. There have been a lot to do besides game programming. My girlfriend's grandfather has recently died (96 years old) and there has been many birthdays. Maybe next week I can get back to my projec…
Been a while since my last posting. There have been a lot to do besides game programming. My girlfriend's grandfather has recently died (96 years old) and there has been many birthdays. Maybe next week I can get back to my projec…
I find it really hard to decide on a graphical look for Medieval Story. On one side I want hand drawn characters and on the other I really appreciate the look and feel of a 3D model.
Hand drawn graphics has the benefit of getting hands on results. When you draw and animate a leg you know exactly how…
Hand drawn graphics has the benefit of getting hands on results. When you draw and animate a leg you know exactly how…
Some news, I didn't win the competition (surprise surprise) but I won't quit the project just for that. :-) I know I said I would release a 'tech demo'/prototype once the competition was over. Well I am going to do so but I want some more gameplay mechanics up and working before release. Right now …
Been dealing with pesky little memory leaks in the editor the last couple of days. Very annoying but finally I seem to have gotten rid of it. It was a matter of mixing up memcpy and calling new[]/delete[]. I made the error of creating a class within a class (new[]) then copying content to the "sup…
To keep these journal entries some what regular here is an update.
There's still no news when the make-em-up competition is going to be finished so I wait a little bit longer on releasing my prototype. On the programming side I've implemented move undo/redo beside the add/delete undo/redo. I have al…
There's still no news when the make-em-up competition is going to be finished so I wait a little bit longer on releasing my prototype. On the programming side I've implemented move undo/redo beside the add/delete undo/redo. I have al…
To keep these journal entries some what regular here is an update.
There's still no news when the make-em-up competition is going to be finished so I wait a little bit longer on releasing my prototype. On the programming side I've implemented move undo/redo beside the add/delete undo/redo. I have al…
There's still no news when the make-em-up competition is going to be finished so I wait a little bit longer on releasing my prototype. On the programming side I've implemented move undo/redo beside the add/delete undo/redo. I have al…
Made two rather important editor improvements today. The first was quite simple; the possibility to set a working directory. The working directory deals with how resource paths are handled. Before the working directory was the editor path by default. As an example a graphic file located in:
"c:\nimr…
Sorry, I haven't posted the demo/prototype. I thought I should wait until the Make-Em-Up competition has been decided until I release it to the public. Well you heard it right, I actually made a prototype and in time!! Well, It was mostly my knight guy walking around in a forest. So while I have be…
Hello!
Stuff that has happened since last post...
The demo/prototype is going to be called Medieval Story. I'll be aiming to finish it before Sunday, in time for the make-em-up competition. I hope to win but my expectations are not that high.
So in the light of this I have been drawing like crazy yes…
Stuff that has happened since last post...
The demo/prototype is going to be called Medieval Story. I'll be aiming to finish it before Sunday, in time for the make-em-up competition. I hope to win but my expectations are not that high.
So in the light of this I have been drawing like crazy yes…
A follow up on last post...
When trying out the tiles in the editor I started get comfortable with the graphics without any transitions. I kind of like it when the building blocks aren't all hidden away behind transitional blurs. Although I do get *some* transitional effect when the tiles overlap ar…
When trying out the tiles in the editor I started get comfortable with the graphics without any transitions. I kind of like it when the building blocks aren't all hidden away behind transitional blurs. Although I do get *some* transitional effect when the tiles overlap ar…
Been drawing ground tiles and trying to make them fit together with each self and other tiles. It's going quite well. These tiles are first painted in Pro Motion6 as it has an excellent brush feature. I then import the graphics to a 24 bit editing program for hue and saturation adjustments and mayb…
I read JTippetts journal on Sculptris and I decided to give it a go. I must say it is a pretty impressive tool. Love the idea that the sculpting is totally free. By free I mean there is no base mesh to consider when for instance adding a limb to a character. I could just drag out a tentacle from t…
Got tired of coding nimrod a while so I thought I should draw some graphics instead. I've decided to build a small playable demo instead of a big game at once. The demo will feature a castle and some sort of a dungeon. The player will get the mission in the castle and go to the dungeon to complete …
A quick journal entry. Path Wizard Lite is available for free in the App Store. It contains Solo battle mode and the first few levels.
Path Wizard Lite iTunes deep link.
Thanks everyone who has purchased the full version!
Path Wizard Lite iTunes deep link.
Thanks everyone who has purchased the full version!
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