OddGames development journal

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Umeå Sweden

Push-button fingers at work.

388 comments
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154 entries
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O-san
April 04, 2012
Video time!
I've implemented an auto transition function in the editor. I have always thought that this would be a handy thing to have but thinking it would be too cumbersome to implement due to the nature of my data storage, I use linked lists instead of a two dimensional array. However, now its done and it i…
2,120 views
O-san
March 29, 2012
Fixes and features
The last few days I have been working on updating the navigation mesh tool in the editor. This will then be a matter of copy and paste to get into the game.

The reason for this is that I found some strange bugs in certain areas when doing path-finding. The found path would sometimes lead to x0, y0, …
1,824 views
O-san
March 06, 2012
Normals



The picture shows how normals are pointing in my editor (and game) if an object is hanging in the air. If it's hard to see; the normals points away from any mass. This is also the case if there were more boxes. For instance, if a couple of boxes formed a grid like pattern the normals on top of the …
1,546 views
O-san
January 25, 2012
Stuff
Okay, time for a "I'm still going" update.

It's rather incredible how long one can work on the same thing without getting bored of it. Work on Nimrod the Isometric editor began around 2007, that's 5 years... give or take a few months. I guess that's what happens when there are no explicit goals and …
1,413 views
O-san
October 28, 2011
Many drops make a river
I recently discovered that simple looking things can really eat a lot of memory. The player graphic in my game project of instance. I got this dude, you have probably seen him before:

He looks rather unremarkable. However, when you begin to count all the frames of animation this guy requires it boil…
2,984 views
O-san
October 04, 2011
New graphics
Hello again!

Just wanted to say that the Medieval Story project is still alive. I am working on GUI stuff, it's not difficult to do.. just a lot of work involved. Finding out I need more controls than I originally thought. I implement those new gadgets and suddenly some old stuff breaks, I then need…
2,641 views
O-san
September 06, 2011
Story writing
Hello again, another evening to write a journal post. This time without fancy pictures (look at previous posts if you want fancy pictures). This post will also be a bit different from previous posts. I am going to discuss/think out loudly how I should tackle story writing and neighbouring systems.

A…
926 views
O-san
August 26, 2011
Equipment and clothing
Been doing some artwork to be used with the new player graphics system. Lots of tedious repeating, making sprite sheets for different equipment and weapons. Trying to get the different layers sort correctly.

Right now I have eight different animations for the main character:

- Idle
- Walk
- Run
- Jump
-…
987 views
O-san
August 15, 2011
Work work
An update to say that the main character will have interchangeable parts. What this means is it will be possible to drag different equipment in the inventory window to the character's inventory representation.

This is somewhat cumbersome to do in a 2D game (in a 3D game it's pretty trivial). I have …
878 views
O-san
July 21, 2011
You talk the talk...
A follow-up on the last dialog post. I have decided to add portraits to the characters that have dialog scripts and this is the first portrait. I like how it turned out =) I have yet to decide how large the portraits will be, maybe I need to rearrange some of the items in the dialog window. Here's …
932 views
O-san
July 07, 2011
Dialogs and stuff
I've just completed the dialog system of Medieval story. I'm sure it will need some refinements and bug fixing later on but as a whole it's pretty much feature complete. The system works kind of like the index of a magazine:

  • First you got a greeting page with a couple of categories that the user can…
  • 1,146 views
    O-san
    June 01, 2011
    Motivation and follow up
    Okay, I admit this project of mine is going pretty slow. I am glad when it is not at an all full halt. Just a small thing that get finished almost always get me motivated. Though sometimes it can be hard to continue even then.

    The original idea
    When this happens I try to go back to the time when I st…
    873 views
    O-san
    April 03, 2011
    Title screen workflow
    Hello!

    Long time since last posting, the project still going forward. This time I thought I would focus on the title screen. I made a posting about it a while back and got a request on a follow up regarding the workflow. Well, here it is :-)

    My inspiration for the image came from a hike. We were …
    2,236 views
    O-san
    January 11, 2011
    The latest stuffs
    This new site design is awesome.

    Though its been a while since my last journal posting I have still maintained my game projects Medieval Story and Nimrod. The lack of posts is mainly due to me being a bit lazy.

    Well, anyway.. I made some changes to the editor (Nimrod the isometric editor). It now…
    902 views
    O-san
    November 05, 2010
    Not dead yet
    Hello! Just a short update to signal that I haven't left the building.

    Been a while since my last posting. There have been a lot to do besides game programming. My girlfriend's grandfather has recently died (96 years old) and there has been many birthdays. Maybe next week I can get back to my projec…
    789 views
    O-san
    October 21, 2010
    The knight Dude
    Been working on the player knight in Sculptris. I'm quite happy so far, the ring mail texture is just a quick job to get the feel of the thing. Late now, time for sleep *Zzz*

    1,454 views
    O-san
    October 20, 2010
    Hard to decide
    I find it really hard to decide on a graphical look for Medieval Story. On one side I want hand drawn characters and on the other I really appreciate the look and feel of a 3D model.

    Hand drawn graphics has the benefit of getting hands on results. When you draw and animate a leg you know exactly how…
    761 views
    O-san
    October 17, 2010
    Badger
    Some news, I didn't win the competition (surprise surprise) but I won't quit the project just for that. :-) I know I said I would release a 'tech demo'/prototype once the competition was over. Well I am going to do so but I want some more gameplay mechanics up and working before release. Right now …
    726 views
    O-san
    September 27, 2010
    Memory leaks
    Been dealing with pesky little memory leaks in the editor the last couple of days. Very annoying but finally I seem to have gotten rid of it. It was a matter of mixing up memcpy and calling new[]/delete[]. I made the error of creating a class within a class (new[]) then copying content to the "sup…
    820 views
    O-san
    September 23, 2010
    Nom nom
    To keep these journal entries some what regular here is an update.

    There's still no news when the make-em-up competition is going to be finished so I wait a little bit longer on releasing my prototype. On the programming side I've implemented move undo/redo beside the add/delete undo/redo. I have al…
    829 views
    O-san
    September 23, 2010
    Nom nom
    To keep these journal entries some what regular here is an update.

    There's still no news when the make-em-up competition is going to be finished so I wait a little bit longer on releasing my prototype. On the programming side I've implemented move undo/redo beside the add/delete undo/redo. I have al…
    2,425 views
    O-san
    September 16, 2010
    A few improvments
    Made two rather important editor improvements today. The first was quite simple; the possibility to set a working directory. The working directory deals with how resource paths are handled. Before the working directory was the editor path by default. As an example a graphic file located in:
    "c:\nimr…
    742 views
    O-san
    September 14, 2010
    The peasant
    Sorry, I haven't posted the demo/prototype. I thought I should wait until the Make-Em-Up competition has been decided until I release it to the public. Well you heard it right, I actually made a prototype and in time!! Well, It was mostly my knight guy walking around in a forest. So while I have be…
    665 views
    O-san
    August 10, 2010
    Medieval Story
    Hello!

    Stuff that has happened since last post...

    The demo/prototype is going to be called Medieval Story. I'll be aiming to finish it before Sunday, in time for the make-em-up competition. I hope to win but my expectations are not that high.

    So in the light of this I have been drawing like crazy yes…
    777 views
    O-san
    July 23, 2010
    Holiday
    I'm off for a two week holiday in Bad Gastein, Austria. I am packing the laptop but I guess I won't be making any journal entries on it. It'll mostly be a hiking trip so I am pretty hyped :-)
    629 views
    O-san
    July 16, 2010
    More on transitions
    A follow up on last post...

    When trying out the tiles in the editor I started get comfortable with the graphics without any transitions. I kind of like it when the building blocks aren't all hidden away behind transitional blurs. Although I do get *some* transitional effect when the tiles overlap ar…
    621 views
    O-san
    July 16, 2010
    Tiles and tiles and tiles and transitions
    Been drawing ground tiles and trying to make them fit together with each self and other tiles. It's going quite well. These tiles are first painted in Pro Motion6 as it has an excellent brush feature. I then import the graphics to a 24 bit editing program for hue and saturation adjustments and mayb…
    1,084 views
    O-san
    July 14, 2010
    Sculptris
    I read JTippetts journal on Sculptris and I decided to give it a go. I must say it is a pretty impressive tool. Love the idea that the sculpting is totally free. By free I mean there is no base mesh to consider when for instance adding a limb to a character. I could just drag out a tentacle from t…
    1,278 views
    O-san
    July 08, 2010
    The castle top
    Got tired of coding nimrod a while so I thought I should draw some graphics instead. I've decided to build a small playable demo instead of a big game at once. The demo will feature a castle and some sort of a dungeon. The player will get the mission in the castle and go to the dungeon to complete …
    693 views
    O-san
    July 02, 2010
    Path Wizard Lite
    A quick journal entry. Path Wizard Lite is available for free in the App Store. It contains Solo battle mode and the first few levels.

    Path Wizard Lite iTunes deep link.

    Thanks everyone who has purchased the full version!
    635 views
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