Journal of AEdmonds

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A journal of my progress on Cops & Robbers
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55 entries
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AEdmonds
July 04, 2009
Fix You
Breakout has been improved.[smile] After feedback from MrCpaw (many thanks), I have added a couple of things to the game. First, you can now delete letters in the password screen with the backspace key. And second, I have made it so that when the ball goes out it will restart 'stuck' to the player …
510 views
AEdmonds
July 01, 2009
Hate This And I'll Love You
Breakout is released ...and it's awful [razz]. The sound effect I've used is annoying, the collision detection isn't perfect and there are proably a bunch of other things wrong with it. But otherwise it's done. I know this is lazy but due to a lack of detailed planning it all went Pete Tong. Obviou…
433 views
AEdmonds
June 30, 2009
Learnt My Lesson Well
High Scores are out! (As are powerups but these were only ever a pipe dream). This is due to the fact I hadn't properly planned them in advance and it was all getting a bit overwhelming and extremely messy. But they *will* be in the next game as I will properly plan them. This unfortunately makes t…
311 views
AEdmonds
June 28, 2009
Fade In-Out


I have got level transitions in! It's a bit messy with me copy-pasting a lot of the score printing and password printing code from other parts of the project but it works.

I created a new GameState for level transitions and I have to pass information between the LevelTransition GameState and the Pl…
482 views
AEdmonds
June 27, 2009
Skip To The End
Today I got passwords working so the player can now skip to levels they have already completed (these will be given to the player after completing the level - the level transition).

I have the passwords in a text file, which is read into a two-dimensional array of char. I was going to use an array o…
379 views
AEdmonds
June 26, 2009
A.K.A.  I-D-I-O-T
Ok, so I didn't need a better collision system, I just needed to swap a few greater than and less than signs around and actually implement side collisions for the player. D'oh!

Also, so that I did something else today, I drew an alphabet so I can start to implement passwords and high scores tomorrow…
409 views
AEdmonds
June 25, 2009
Lazing on a Sunday Afternoon
Today, I used Aardvajk's method of printing the score, which he outlined yesterday. It was quick and simple to implement and is working perfectly. So thanks for that. [smile]

The only other thing I have done today is my second bullet point (from a couple of days ago): multiple levels. I can now load…
346 views
AEdmonds
June 25, 2009
Untitled
Today, I used Aardvajk's method of printing the score, which he outlined yesterday. It was quick and simple to implement and is working perfectly. So thanks for that. [smile]

The only other thing I have done today is my second bullet point (from a couple of days ago): multiple levels. I can now load…
382 views
AEdmonds
June 24, 2009
Confusion
I haven't done much today. Been distracted with xbox live [rolleyes]. I managed to get lives easily added but the score is giving me a bit of hassle.

Let's see if I can sort it out by writing my thoughts. Ok, I have the player's score stored as an int (actually that might be the problem - I may nee…
463 views
AEdmonds
June 23, 2009
Life In Technicolor


Well as you can see I have now got ball-block collisions working and different colour blocks implemented. All the different coloured blocks are in the same image file (unlike all the numbers I had for Two-Player Pong). And if I add more colours (or if I add powerups) I should only have to change co…
409 views
AEdmonds
June 22, 2009
Level
Today, I managed to get ball and player collisions working but at the moment I only check for the top of the player and not the sides. I may leave it like this if side collisions never/rarely happen. I'm thinking this is lazy but surely there's a trade-off between implementing every possibility (no…
318 views
AEdmonds
June 20, 2009
Unintended
Got more done today than I had planned. I have got a player and a ball moving and colliding with the walls [smile] but not each other yet. This was a major obstacle I had with Two Player Pong (which I am still taking feedback for of course [wink]) but it will hopefully go smoother this time around.…
370 views
AEdmonds
June 19, 2009
Half Timer
Not a lot done today. All I have done is set up the menu so you can choose an option on the title screen which will send you to the right place. Luckily I did the art for it yesterday so that saved me some time today. However, the art will need a bit more done until I'm happy.

Here's the title scree…
382 views
AEdmonds
June 18, 2009
Plans
So now after completing Two Player Pong, (I solved the alt-tab problem just now in about a minute. All I needed to do was check for keyboard focus. Idiot.), I am onto Breakout. This time though I have a rough (and quite ambitious) plan instead of stumbling about like a blind man who has just done f…
359 views
AEdmonds
June 17, 2009
So Here We Are
(Ok, I can't seem to add a link at the moment. It just makes the whole post disappear) (Now it seems to work. Can I not start a post with a link or something? Any way back to the original post)

Two Player Pong is finished!

So, after 5 days and 1233 lines of code, it is finally finished. I got around…
333 views
AEdmonds
June 17, 2009
Untitled
Does this work?
301 views
AEdmonds
June 16, 2009
It's Not Over Yet
Still not finished Two Player Pong. But things I have done today are add a sound effect that will play when the ball hits a wall or player (I intend to put in two different tones but I have only found one at the moment - I was only looking for one to make sure I had set up SDL_mixer right [smile]).…
287 views
AEdmonds
June 15, 2009
Birds Flew Backwards
So I haven't managed to finish Two Player Pong today but I did manage to get scores working, a regulated frame rate and producing a new ball when the old one goes out of play (now that I've listed what I've done it doesn't sound like a lot [lol]).

Unfortunately, I have a bug which occurs when one of…
332 views
AEdmonds
June 14, 2009
Our Velocity
So today I managed to do more than I planned to. I now have two moving paddles which won't go outside the playing area and a ball which will move and collide with the paddles and wall.

There is some strange behaviour where after the ball has gone beyond one of the paddles it will come back in as if …
321 views
AEdmonds
June 13, 2009
First Day
A quick update today. I managed to get SDL up and running and now I can put images on the screen. I also implemented a game state system like the one in LazyFoo's article on the subject (I had done this previously on my earlier projects). So at the moment I just have a title screen with no options …
330 views
AEdmonds
June 12, 2009
Square One
Introduction
Hello there and welcome to my journal! I hope to tell you, in this post, a bit about myself, my previous forays into game development and where I plan to go in the future.

About Me
I'm a 20 year old student studying for a degree in Natural Sciences (I learn a bit of physics and a bit of c…
324 views
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