Breakout has been improved.[smile] After feedback from MrCpaw (many thanks), I have added a couple of things to the game. First, you can now delete letters in the password screen with the backspace key. And second, I have made it so that when the ball goes out it will restart 'stuck' to the player …
Breakout is released ...and it's awful [razz]. The sound effect I've used is annoying, the collision detection isn't perfect and there are proably a bunch of other things wrong with it. But otherwise it's done. I know this is lazy but due to a lack of detailed planning it all went Pete Tong. Obviou…
High Scores are out! (As are powerups but these were only ever a pipe dream). This is due to the fact I hadn't properly planned them in advance and it was all getting a bit overwhelming and extremely messy. But they *will* be in the next game as I will properly plan them. This unfortunately makes t…
I have got level transitions in! It's a bit messy with me copy-pasting a lot of the score printing and password printing code from other parts of the project but it works.
I created a new GameState for level transitions and I have to pass information between the LevelTransition GameState and the Pl…
Today I got passwords working so the player can now skip to levels they have already completed (these will be given to the player after completing the level - the level transition).
I have the passwords in a text file, which is read into a two-dimensional array of char. I was going to use an array o…
I have the passwords in a text file, which is read into a two-dimensional array of char. I was going to use an array o…
Ok, so I didn't need a better collision system, I just needed to swap a few greater than and less than signs around and actually implement side collisions for the player. D'oh!
Also, so that I did something else today, I drew an alphabet so I can start to implement passwords and high scores tomorrow…
Also, so that I did something else today, I drew an alphabet so I can start to implement passwords and high scores tomorrow…
Today, I used Aardvajk's method of printing the score, which he outlined yesterday. It was quick and simple to implement and is working perfectly. So thanks for that. [smile]
The only other thing I have done today is my second bullet point (from a couple of days ago): multiple levels. I can now load…
The only other thing I have done today is my second bullet point (from a couple of days ago): multiple levels. I can now load…
Today, I used Aardvajk's method of printing the score, which he outlined yesterday. It was quick and simple to implement and is working perfectly. So thanks for that. [smile]
The only other thing I have done today is my second bullet point (from a couple of days ago): multiple levels. I can now load…
The only other thing I have done today is my second bullet point (from a couple of days ago): multiple levels. I can now load…
I haven't done much today. Been distracted with xbox live [rolleyes]. I managed to get lives easily added but the score is giving me a bit of hassle.
Let's see if I can sort it out by writing my thoughts. Ok, I have the player's score stored as an int (actually that might be the problem - I may nee…
Let's see if I can sort it out by writing my thoughts. Ok, I have the player's score stored as an int (actually that might be the problem - I may nee…
Well as you can see I have now got ball-block collisions working and different colour blocks implemented. All the different coloured blocks are in the same image file (unlike all the numbers I had for Two-Player Pong). And if I add more colours (or if I add powerups) I should only have to change co…
Today, I managed to get ball and player collisions working but at the moment I only check for the top of the player and not the sides. I may leave it like this if side collisions never/rarely happen. I'm thinking this is lazy but surely there's a trade-off between implementing every possibility (no…
Got more done today than I had planned. I have got a player and a ball moving and colliding with the walls [smile] but not each other yet. This was a major obstacle I had with Two Player Pong (which I am still taking feedback for of course [wink]) but it will hopefully go smoother this time around.…
Not a lot done today. All I have done is set up the menu so you can choose an option on the title screen which will send you to the right place. Luckily I did the art for it yesterday so that saved me some time today. However, the art will need a bit more done until I'm happy.
Here's the title scree…
Here's the title scree…
So now after completing Two Player Pong, (I solved the alt-tab problem just now in about a minute. All I needed to do was check for keyboard focus. Idiot.), I am onto Breakout. This time though I have a rough (and quite ambitious) plan instead of stumbling about like a blind man who has just done f…
(Ok, I can't seem to add a link at the moment. It just makes the whole post disappear) (Now it seems to work. Can I not start a post with a link or something? Any way back to the original post)
Two Player Pong is finished!
So, after 5 days and 1233 lines of code, it is finally finished. I got around…
Two Player Pong is finished!
So, after 5 days and 1233 lines of code, it is finally finished. I got around…
Still not finished Two Player Pong. But things I have done today are add a sound effect that will play when the ball hits a wall or player (I intend to put in two different tones but I have only found one at the moment - I was only looking for one to make sure I had set up SDL_mixer right [smile]).…
So I haven't managed to finish Two Player Pong today but I did manage to get scores working, a regulated frame rate and producing a new ball when the old one goes out of play (now that I've listed what I've done it doesn't sound like a lot [lol]).
Unfortunately, I have a bug which occurs when one of…
Unfortunately, I have a bug which occurs when one of…
So today I managed to do more than I planned to. I now have two moving paddles which won't go outside the playing area and a ball which will move and collide with the paddles and wall.
There is some strange behaviour where after the ball has gone beyond one of the paddles it will come back in as if …
There is some strange behaviour where after the ball has gone beyond one of the paddles it will come back in as if …
A quick update today. I managed to get SDL up and running and now I can put images on the screen. I also implemented a game state system like the one in LazyFoo's article on the subject (I had done this previously on my earlier projects). So at the moment I just have a title screen with no options …
Introduction
Hello there and welcome to my journal! I hope to tell you, in this post, a bit about myself, my previous forays into game development and where I plan to go in the future.
About Me
I'm a 20 year old student studying for a degree in Natural Sciences (I learn a bit of physics and a bit of c…
Hello there and welcome to my journal! I hope to tell you, in this post, a bit about myself, my previous forays into game development and where I plan to go in the future.
About Me
I'm a 20 year old student studying for a degree in Natural Sciences (I learn a bit of physics and a bit of c…
Advertisement
Popular Blogs
Advertisement