gosh... it's 3 o'clock in the morning in Belgium and I just finished something I wanted to add since quite some time but what I didn't add because I was to lazy to do it : Render to texture (or change of rendertarget if you prefer).
I had the basics already implemented in my renderkernel, but I didn…
I had the basics already implemented in my renderkernel, but I didn…
As some of my readers might have figured out, I'm quite depressed because of the job I do and the way my life doesn't work out as expected. Hopefully, my long time plans work out... hopefully...
This week-end it hit my mind that it's easy for me to simply erase 8 years of my life and hard work with …
This week-end it hit my mind that it's easy for me to simply erase 8 years of my life and hard work with …
Well... I've spent some time with my family this week-end and I still have a spare day tomorrow so I can have some fun with them going to the circus.
Much to my surprise Christelle, my wife, was ok with not eating what she wanted to cook today and instead going to a not far away, "all you can eat" r…
Much to my surprise Christelle, my wife, was ok with not eating what she wanted to cook today and instead going to a not far away, "all you can eat" r…
Sooo... I think I finally managed to pin down the inheritance stuff of templates and entities. I no longer need to make a difference in the save game bewteen the underground and the entities that are placed on the underground (which is a good thing because it makes my live so much easier) and the l…
I must keep zen... I must keep zen...
Beside the fact that I currently consider my job as being... well... awful... to select a mild word, I'm also struggling with the TBS engine.
I thought that I had found just the right way to do save games and the entity<->category relationship when I stumbl…
Beside the fact that I currently consider my job as being... well... awful... to select a mild word, I'm also struggling with the TBS engine.
I thought that I had found just the right way to do save games and the entity<->category relationship when I stumbl…
"Sometimes you can't see the forest because of all the trees."
Well, that kind of happened in the last two days when I was spending time searching for a solution for a problem that doesn't really exist.
Here's the "pseudo" problem :
I have a map class that should be able to store all entities that are…
Well, that kind of happened in the last two days when I was spending time searching for a solution for a problem that doesn't really exist.
Here's the "pseudo" problem :
I have a map class that should be able to store all entities that are…
is finally working. The solution was to disable the DHCP server on my AP&R, pull the LAN cable from the WLAN plug and simply put it into one of the 4 switch plugs. In this way the computers can access the DHCP server of my ADSL router. The wireless connection is linked to the switch plugs by de…
So yesterday I installed the wlan in my house and today I tried to access the computers on the second floor. Due to some problems, this is not possible. Read here : https://www.gamedev.net/community/forums/topic.asp?topic_id=278252
I've installed all what I need onto the laptop. I should be able to …
I've installed all what I need onto the laptop. I should be able to …
since my last entry into my journal. There are several reasons for this : The first one being that I was on the road the last couple of days for my company, the second that I was quite tired due to the hours I made for work; third that I was busy the last two days working on the TBS engine.
And fina…
And fina…
I haven't done nothing much this weekend. My wife's mother had her birthday 2 weeks ago and held her party saturday (since this was the only date everyone had time). It was quite cool and although she was up until 2 o'clock in the morning, my 3 year old daughter was nice as an angel. There were oth…
The TBS engine is progressing quite well. Yesterday evening I finished the layout for the hex- and tiled-based map descriptions. It's very flexible and versatile. You can reconfige the entitymanager (which stores the templates for the entities on the maps) through the parameters in the map format.
I…
I…
I'm still feeling a little bit ill but I'm back to work... Someone must save this company ;)
I've told you yesterday that I'm testing some of my stuff to keep it as easy as possible to use. Well, that said, I changed the access functions to the entities in my entitylist radically and had to change i…
I've told you yesterday that I'm testing some of my stuff to keep it as easy as possible to use. Well, that said, I changed the access functions to the entities in my entitylist radically and had to change i…
Hi everyone,
first thanks to Ravuya for his wishes. I feel a lot better than yesterday and I hope that I'll be ok for tomorrow (I have to restart working tomorrow). I still have a sore throat and slight problems with my nose ;)
Unfortunately, I cannot yet post any screenshots as Ravuya requested it. …
first thanks to Ravuya for his wishes. I feel a lot better than yesterday and I hope that I'll be ok for tomorrow (I have to restart working tomorrow). I still have a sore throat and slight problems with my nose ;)
Unfortunately, I cannot yet post any screenshots as Ravuya requested it. …
I cannot lie still in my bed... I have to move... at least my fingers. So yesterday I took my pc and implemented the pixelshader support in my engine. I've tested it with some 2D shaders and it works as expected. Perhaps some changes might be necessary once there's heavy usage of vertex- and pixels…
No not III as the roman 3 but Ill as sick... It started yesterday morning with a cold and then continued with me sitting on the throne for a major part of the day. I also have a sore throat and every bone which hurts. So this morning I had a visit by the doctor and he wrote me a medical certificate…
Yesterday evening I've finished my implementation of the ShaderConstantTable which stores the constants for a shader (either vertex- or pixelshader). I've also implemented the constant passing to the hardware via the appropriate D3DX interfaces. And it all comes along as expected.
Nevertheless, I ha…
Nevertheless, I ha…
I've reworked my OO solution for our problems yesterday and I've talked about it this morning with one of my colleagues. Fortunately I had a response for all his questions and management to show him how I can solve the problems he threw at me with the interfaces I have defined.
So far so good... Unf…
So far so good... Unf…
Sometimes I wonder if I'm just to much of an OO programmer. For the company I'm working for I'm currently working on some modifications that are necessary to push our applications to the next level. Unfortunately, there are two ways to do this : the right and the wrong way.
The wrong way would be to…
The wrong way would be to…
Haven't done much but working on the vertex- and pixelshader integration into my engine. Had some discussions on the DirectX Mailing list and concluded that the D3DEffect stuff can handle things that is (to me) very difficult to implement. I suspect them to cheat ;)
Had a "strong" discussion with my…
Had a "strong" discussion with my…
Yesterday evening I have tested the shader loading, management and creation part of my engine. I had a bug in my loading coding which made the code string longer than needed. In fact, the loader does load the content of a file. This might be everything from binary data to text. But if you have a te…
Yesterday I wasn't in the mood for working on the TBS engine. Instead I implemented the vertex- and pixelshader caching for my engine. I didn't have that yet since I didn't use any programmed shaders yet. I've also implemented the shader loading in my base engine class and the loading in the render…
Yesterday evening I've finished the first part of the TBS engine, the entity management.
I've decided to make a difference between the entities and the templates that are used to generate those entities. The reason was the difficulty that could arise when you add a template by inadvertance to the en…
I've decided to make a difference between the entities and the templates that are used to generate those entities. The reason was the difficulty that could arise when you add a template by inadvertance to the en…
I've implemented the template management for the entities within the TBS engine yesterday evening. Basically, templates are the blue print for the entities generated within the game. They hold the default values for entities. A default value for a unit would be "hitpoints" or "attackrange".
Since an…
Since an…
I was lazy yesterday and in bed early. I don't know why but I feel quite tired the last days.
Tomorrow is my birthday. 31 years... Gonna have a birthday party on saturday and yesterday evening my wife asked me : "What are we doing with the 12 people who are coming ?" Well... I'm a quite simple guy s…
Tomorrow is my birthday. 31 years... Gonna have a birthday party on saturday and yesterday evening my wife asked me : "What are we doing with the 12 people who are coming ?" Well... I'm a quite simple guy s…
yesterday evening. I was just so tired. I've added some new access function to my CEntityManager and tested them out. Since I said that I implement some kind of database equivalent, here's a list of commands I "simulate" :
SELECT * FROM entities;
SELECT * FROM entities WHERE param = value;
SELECT * FR…
SELECT * FROM entities;
SELECT * FROM entities WHERE param = value;
SELECT * FR…
I've been working on my TBS Engine yesterday evening and I'm progressing quite well. I've implemented some more access functions to the entity manager I've written and have tested them. I've also added functions to load entities from an xml file.
The core of my entities are parameters. There is noth…
The core of my entities are parameters. There is noth…
I've been working on the TBS engine from friday to saturday night and I stumbled upon some problems with the command behavior I wanted to use for the command machine. In fact, I had some problems to pass around the different paramters that are needed.
Basically, a command is used on a receiver calli…
Basically, a command is used on a receiver calli…
3 days have (almost) passed since my last entry in my journal. What has happened ?
On the 16th I had to go to a client because we installed the companies software on Linux systems. Had to get up early (5 in the morning) to be at work at 6 o'clock. Finished day at 6 pm. Got home and fell into bed (al…
On the 16th I had to go to a client because we installed the companies software on Linux systems. Had to get up early (5 in the morning) to be at work at 6 o'clock. Finished day at 6 pm. Got home and fell into bed (al…
Man... I was quite down yesterday... things are better today :)
In fact yesterday afternoon I finally received my Pinnacle AV/DV Studio 9 package from Amazon. I had to buy an AV version because I don't own any digital camera but only an analog one. My wife and I have filmed quite a lot our children …
In fact yesterday afternoon I finally received my Pinnacle AV/DV Studio 9 package from Amazon. I had to buy an AV version because I don't own any digital camera but only an analog one. My wife and I have filmed quite a lot our children …
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