Since the last update, I've done a couple significant changes. First, I've fixed the client version so it's actually multiplayer again (though it still only works well with very good connections, like LAN). Second, I fixed the py2exe script, which means that I'm able to release a demo again! Try it…
In the past couple days I've made two large changes to my project. First, I've started using Chipmunk for physics (and pymunk for Python bindings). This has been a great choice so far. Integrating Chipmunk into my game was painless and the results have been very good. I had initial difficulties get…
The new site change with free blogs has prompted me to finally try this whole blog thing out. As good a time as ever, I say! I had been quiet on the development front due to a little thing called college and all that it entails. But this new site hasn't just sparked my blogging interests, but also …
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