Mobeen's Journal

An eye into my 3D world
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mobeen
January 25, 2011
Spherical point sprites in OpenGL 3.3
It often helps to render particle sprites as sphere. One it helps to reduces the polygonization which would otherwise be needed and second it too simple to achieve. So without any delay lets see how to put it up in OpenGL3.3.
Geometry setup:
We store positions of 9 vertices in the global scope as fol…
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