Time Based Animation: Found a killer bug in this bad boy thanks to Raydog and his PowerPC. Apparently I was flipping my screen after I set my end time causing a major offset in what is suppost to be correct time.
Angle of Incident: What is that you say? Well its a way to accuratly estimate the most realistic angle that someone would react to a colision and give it more of a realistic reaction.
Once these nice things are implimented I can continue on further with development and start implimenting further gameplay systems like the power-up system and all those other goodies.
Will the player eventually be able to do nifty moves like whack the ball with his sword? :)