Dissolve effect going to actual gameplay:
More of the map, unfortunately we didn't have time to animate the water:
Our music selection (one of the guys actually made the iPod, but this was the last day of the project, and he didn't let on that he could draw any other time...):
Just our stats display:
A battle, with a witch, who is about to pwn me:
As you get more experience, the accuracy of your magic spell gets better, but the enemy's accuracy stays constant. There's also a super move that your penguin can perform (a flying shoulder block), it's to be used as a last resort. While it does a lot of damage to your opponent, it also does 10 damage to you, so you have to be careful. [smile].
One of the hardest things we encountered was getting collision detection to a sufficient level. We specify in our map file what tiles should be collidable, and we do some voodoo to make them actually collidable. There are still a couple of bugs, like you can get snagged on a corner. All in all it was really fun and a great learning experience. While it's not fully completed, it's the best we could do with the schedules we had in the time we had to complete it. Hopefully we'll be making more games soon.
PS: The barbie girl thing for the iPod was an ongoing joke at school [wink].