Good news, I've fixed a vehicle engine bug that was nagging me for months, finished the mini map implementation (generation, display, etc.), completed more work on the map editor, and did a lot of little things that escape me at the moment.
I'm really happy with the way the graphics are coming together...once I create more city artwork I think the game will start to look a lot better. "It'll be teh seks".
Screenshot time! (note the mini-map in the corner of all the screenshots). I think it adds a lot to the feel of the game. It was really worth the two days of work :-) The cool part is I'll never have to worry about it again, they are automatically generated when the maps are saved in City Editor.
Yummy.
Mmmmm so tasty.
The Hammer.
I had to do a "hot coffee" reference SOMEWHERE in the game. A billboard was the easiest thing I could come up with.
Hopefully I'll have the custom art/code done for the sniper rifle, grenade launcher, and RPG tonight before I crash [it's gonna be one of those working until 4AM nights ugh. I've got a test session tommorow with my publisher to have the game evaluated, so I need to prepare for that].
I gotta get back to it...let me know if you like these screens!
- Dan
I have one comment on the map - the triangle on the minimap probably doesnt need to be there - the map shows your position, whereas the screen shows the view :) (and the triangle doesnt reflect your view anyway - too short)
Since your map rotates (which is great btw), you probably dont need anything to show which way you're heading - as up is always forwards.
If you do, something more subtle perhaps ? Some games use a teardrop pointing in your heading - maybe something similar ?
love the snipe at gta on the sign ;)
Wyzfen