Behold the magnificent magificentiness.
Ignore the lousy framerate, the app had just started up and hadn't 'warmed' up yet. You'll notice my 'dodge' effect on the sprites. It's obviously not a true dodge.
I'd like to know if there are any corresponding render/texture states that I can set to achieve some of the photoshop-like effects? I'd like accurate Dodge & Burn states, and a nice desaturate effect. I'm sure I can do all that through pixel shaders and what not, but I don't have pixel shaders in this, so for now render states/texture states have to do.
PM me if you know of any way to accomplish this.