NO

Sign in to follow this  
  • entries
    145
  • comments
    222
  • views
    138268

Gorgon Part Deux

Sign in to follow this  
Tape_Worm

22 views

So I implemented render to texture render targets tonight. I had the framework set up ages ago, and it could handle multiple render windows all along, this was merely an extension.



Behold the magnificent magificentiness.

Ignore the lousy framerate, the app had just started up and hadn't 'warmed' up yet. You'll notice my 'dodge' effect on the sprites. It's obviously not a true dodge.

I'd like to know if there are any corresponding render/texture states that I can set to achieve some of the photoshop-like effects? I'd like accurate Dodge & Burn states, and a nice desaturate effect. I'm sure I can do all that through pixel shaders and what not, but I don't have pixel shaders in this, so for now render states/texture states have to do.

PM me if you know of any way to accomplish this.
Sign in to follow this  


1 Comment


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now