- Direct X 9.0 + Managed DirectX, specifically the June 2006 update.
- .NET 2.0
I've only tested it on 2 other machines, one had a lousy Intel chipset and the other a GeForce 6800. Both worked flawlessly.
The demo is poorly written. Very poorly written because it's my test bed and I like all the errors to be show stoppers when I'm designing, this way I don't miss out on anything. Hence, if it throws an exception, then it's done.
At any rate, if you run it and it by some small miracle actually runs, then please leave a comment with your FPS and hardware config, I'd like to get some idea on how slow this will be.
And NO, you cannot change the # of sprites, I rushed this together, 6000 is what I left it at. Maybe in the future I'll allow something variable, don't bug me about it.
I take no responsibility if this thing does anything that you could sue me for, you've been warned. Use at your own risk.