Anyway, i quickly started to google for informations about the "maths" behind strange attractors, and it's surprizingly simple; technically, it's just a function that generates a cloud point, each point beind a function of the previous point and of a parameter set. The "hard" part is to determine the parameters that will generate strange attractors automatically, or in our case, nice looking nebulaes ( and i've yet to do that, even though i have some ideas ).
Here's the result of a few hours of playing around:
Of course, rendered in real time ( and still a bit grainy ).