I have been working on the first level of the game today, but I have been too tired to do much of anything the last few days. I am making some progress, I hope. I think you will enjoy it.
I'm worried that I'm handing out too much ammo, though I guess it's better than not having enough, particularly since I have no ammo-less weapons.
Anyway, more monsters on the way, though they all act generally the same. Perhaps I'll finally do something about how often the player dies in terms of increased damage ratios or something.
I may or may not also add global statistics so you can see how many zombies you've killed overall, how many rounds of ammo expended, how many miles walked, etc. We'll see if I have time for it, and I hope I do. This month is going way too fast.
Oh yeah, I know the feeling. Me and Draffurd added WAY too much ammo in Admiral Overalls, but it beats the pants off of the player running out. [smile]
Still, since Glow is an unreleased product (AO was released on-the-spot), you can get away with insufficient/too-much ammo amounts on the next release without causing any long-term turmoil.