This is a progress update. This is only a progress

Published August 12, 2006
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Since HopeDagger has been on me to post an update, here is one.

I have been working on the first level of the game today, but I have been too tired to do much of anything the last few days. I am making some progress, I hope. I think you will enjoy it.

I'm worried that I'm handing out too much ammo, though I guess it's better than not having enough, particularly since I have no ammo-less weapons.

Anyway, more monsters on the way, though they all act generally the same. Perhaps I'll finally do something about how often the player dies in terms of increased damage ratios or something.

I may or may not also add global statistics so you can see how many zombies you've killed overall, how many rounds of ammo expended, how many miles walked, etc. We'll see if I have time for it, and I hope I do. This month is going way too fast.
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HopeDagger
Yay, an update! I'm glad to hear that progress is still steadily being made.

Quote:I'm worried that I'm handing out too much ammo, though I guess it's better than not having enough, particularly since I have no ammo-less weapons.


Oh yeah, I know the feeling. Me and Draffurd added WAY too much ammo in Admiral Overalls, but it beats the pants off of the player running out. [smile]

Still, since Glow is an unreleased product (AO was released on-the-spot), you can get away with insufficient/too-much ammo amounts on the next release without causing any long-term turmoil.
August 12, 2006 07:54 AM
Ravuya
Yeah, that's probably a good idea. I suspect I'll end up patching the game to fix the balance pretty soon, but doing that for CSRPG2 was a major ass pain.

I'm just going to try getting it right.

I think I also need to make it more obvious that you have points to allocate to your character's stats.
August 12, 2006 12:14 PM
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