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Well I didnt like how I was handling the game loop. I wanted the game to have control of it and not my engine. But I still wanted the engine to handle all keypresses and whatnot. So I took my while loop out of it and made a Run fucntion in my Test_Game class that calls the new HandleInput() function from my event/state management class.

I know this project is going to look ugly at the end(as much as I try hard to keep it clean and commented) but it is helping me learn so much about the way a full featured game will run and progress. Even though it seems as if it is more then I can chew at times I eventually work through it... Well I have aprenticeship training in the morning so I better hit the bed for the night.

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