Space Fortress update

posted in SteelGolem
Published December 10, 2006
Advertisement
without further ado:


[edit: whoa! 2fps?? must be something silly going on there, because of the short timespan between pausing.. wanted to get the cap juuuuuust riiiiiiight]

got a few more things done, we're colliding with the fortress now, and we can shoot it! please whatever you do don't ask for the code, you have no idea how much i need to clean it up [bawling]

i'm not sure what's next, to be honest. i might make another fortress bitmap, something way bigger. all i was going for with this test was to just accomplish what i've accomplished. in order to move towards a game i have to start putting down more rules around this basic setup. gonna have to take a break and figure out what's most important.

i wanted to use ctrl as the shoot button, but readkey()>>8 doesn't pick it up. readkey() is designed as an emulated std-in and we all know std-in doesn't store single ctrl presses. i'm using key[KEY_LCONTROL], but the bullet isn't launched until you release the key. it hovers inside your ship until you let go, it kinda looks more like you're throwing it than shooting [grin]

i know it seems like i should just do some graphics right now, but i think i'm more concerned with the actual core gameplay right now than i am about prettying it up. i fully plan on doing alot of pretties (i got lots of cool ideas to try), but right now its all about the backend.
Previous Entry Space Fortress
Next Entry Game Timing
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement