Demo - please test if you have time

Published December 11, 2006
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Demo.

Here's an early stages demo of the new game. If anyone has the time to download and test it, it would be appreciated. I'm mainly interested in seeing if there are any problems with insisting on a certain refresh rate but of course any other feedback is always gratefully recieved.

Thanks in advance.

PS: To quit it, press Alt+F4.

[EDIT] Updated to show off the new menus. The title screen is just a placeholder. Up, Down and SPACE/RETURN to navigate the menus. You can press ESCAPE in game to bring up a menu as well.

[EDIT AGAIN] Updated to show off the well-funky drop shadow effect on all the text. It's done by drawing the text with an alpha of 128 and diffuse coloured black under the actual normal text, 2 pixels to the right and below and looks the bees knees in my humble opinion.
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0 likes 6 comments

Comments

Programmer16
Ran fine for me; nice and smooth. The only problem I had was that it doesn't seem to have a way to quit.
December 11, 2006 11:27 AM
Aardvajk
Cheers. Sorry about the quit thing. I've edited the post above.

Thanks for testing it.
December 11, 2006 12:04 PM
benryves
Works fine here. I'll try it at home tonight on my dual-monitor setup, where things are more likely to cause problems, and report back. [smile]
December 11, 2006 12:37 PM
Aardvajk
Quote:Original post by benryves
Works fine here. I'll try it at home tonight on my dual-monitor setup, where things are more likely to cause problems, and report back. [smile]


I'd appreciate that. If there is a problem, I'll be able to have a "Known Issues" section in the readme.txt and feel really technical [smile].
December 11, 2006 01:31 PM
benryves
I didn't have the New and Improved Flavour™ versions to try, but it runs perfectly happily on my dual-monitor setup.
December 12, 2006 04:44 AM
Aardvajk
That's good news. Thanks for your efforts.

I've just tested it on my work computer, which I run at 85hz, and it seemed to set the refresh to 60hz and back on exit without any problems.

I'm convinced that for games like this, fixed refresh rate is the way forward. I guess 3D games need a variable frame rate since the render times for different frames can vary a lot depending on what you are looking at at a given point, but for 2D scrollers I reckon this is the way forward.

I suspect I'll be getting into some rows about this on the forums in the future [smile].
December 12, 2006 06:30 AM
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