Jump to content
Sign in to follow this  
  • entries
  • comments
  • views

6 Hour GDC =0

Sign in to follow this  


Thread Link

As far as I can tell the rules are pretty flexible use whatever you have readily available + 6 hours to build a game using any programming/scripting language you like.

Well this is me at the 1 hour, 23 min spot =0 - 4 hours, 37 min to go.

What's been done:
1) Design work done (DB layout, game idea fleshed out on a piece of paper)
2) Login System (just using SSI from SimpleMachinesForum...I might as well integrate this into my PHP game site if I decide to do a 'good' version of it.)
3) Chat System (just using PJIRC to log into my IRC server in the 'main' channel...not that there is much activity. =))
4) Game Creation (nothing fancy, just makes a game and gives both players a default army of 4 units [1 cleric, 1 archer, 2 footmen])
5) Map display (simple, simple map of white squares ftw!)
6) Database table creation (gamelist [game information such as player1, player2, gamename, which player's turn, etc.], unitlist [unit name, attack strength, shield strength, hit points, range]
7) A quickie CSS that keeps the layout in dark colors =0
8) Manual Refresh Button (game window only, leaves chat alone)
9) Players who aren't P1/P2 can observe games.

What's left (minimum):
- Game Logic
---- Combat
---- Movement
---- Turn Change
---- Victory Condition
---- Defeat Condition
- Display-wise
---- Unit Stastics for the unit you last clicked on
---- 'Move' Command Button
---- 'Attack' Command Button

What would be nice:
- Player Army Pre-Placement
---- Player has point buy to 'buy' his army
---- Player can select where in the back two rows his units start
- Draw Option
- Vertical / Horizontal Number Sets for easier X/Y visual
- Player Statistics
---- Wins/Losses
---- 'Rating'
---- Player page with that info available to anyone
---- Rankings Page for all players.
- More Units + Unit Special Abilities
---- Knight (Heavy Footman)
---- Pyromancer (Insta-kills 1 unit (95%), Pyromancer Dies (80%))
---- Hydromancer (Deals 2 damage, Range 3, Bypasses shield)
---- Geomancer (Creates unpassable terrain tile(s))
---- Aeromancer (Passively boosts friendly Archer range by 1, reduces enemy Archer range to 1, has no attack strength)


Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!