Untitled

posted in Beals Software
Published January 16, 2007
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Finally got my GGE account set up (took them 8 days to get me my info lol. I guess that's to be expected though; they probably have a LOT of requests.) I found a couple of you guys, but I'm still looking. If you want to add me, send me an invite (here's my profile.)

RpgDEI did a little more on this, but I'm stopping to write down ALL of my specifications and information before continuing on. It'll make things a lot easier development wise.

Also, because I'm a giant sissy and don't want to get into network programming, I'm dropping networking support for now. Once I have some games out I'll look for a network programmer. At the moment I really don't look credible (what, with the constant project changing and not finishing anything yet lol.)

AscensionBeen kind of busy with life over the last few days, so I haven't made any progress with the script, but I'll get part 1 fixed and part 2 uploaded by the end of the week.

[copied from my LJ]
First off, I watched 'Harold and Kumar Go To White Castle' for the first time last night, and it's fucking awesome.

I spent part of my day working on tiles for my current game project, and I have to say they turned out pretty good. The hard part will be animating the waves splashing on the beach while keeping it within 32x32 pixels and tileable. Anyway, here's the results:


The above is made up of four different tiles:


Doesn't look like much now, but once I get the rest done and this animated, it should look pretty good...hopefully.

Back to work for me...

-edit-
I had to redo it because I forgot to save the water as a separate layer, which pretty much ruined the whole thing. YAY ME!
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Comments

Twisol
Hey, sorry I haven't been around much (or working on Harbinger for that matter), I've been busy with <blasphemy>Real Life!</blasphemy> *gasp*

I've also been developing that book based on the story, but I'm going to keep the Harbinger version of the story verrrrry basic.
January 17, 2007 01:27 AM
Programmer16
Quote:Original post by linkofazeroth
Hey, sorry I haven't been around much (or working on Harbinger for that matter), I've been busy with <blasphemy>Real Life!</blasphemy> *gasp*

I've also been developing that book based on the story, but I'm going to keep the Harbinger version of the story verrrrry basic.


OMFG, HE LIVES!!!
Seriously though, no problem. I've been doing a lot of RL stuff as well.
January 17, 2007 02:48 AM
Aardvajk
You've done a good job making the tiles seamless like that. Was that done by hand?

I've developed a load of different methods for making seamless tiles over the years but they are all a pain in the backside.
January 17, 2007 08:46 AM
Programmer16
Quote:Original post by EasilyConfused
You've done a good job making the tiles seamless like that. Was that done by hand?

I've developed a load of different methods for making seamless tiles over the years but they are all a pain in the backside.


Depends on what you mean by "by hand". Most of the work was done by Photoshop filters. The grass tile took a while to get right (it's one of the tiles I did a while ago); I just randomly add different levels of noise and then play around with different filters and got that. The sand was a little harder; I had to add some little things by hand (trying to make the sand look kind of wavy.)

As for the water; the water part is just plain green-blue set to 50% opacity. The 'waves' were done by drawing a thick white line, adding noise (75), doing 'blur more' twice; repeat down lower and set to 75% opacity; repeat once more down lower again at 50% opacity.

One of my biggest problems with it is that it seems to frothy for any small body of water.

Thanks for the comment!
January 17, 2007 11:17 AM
Tallitus
Mighty fine tiles there.

For smaller bodies of water can't you just reduce the thickness of the line you're drawing/blurring/perturbing?
January 17, 2007 05:34 PM
Programmer16
Quote:Original post by Tallitus
Mighty fine tiles there.

For smaller bodies of water can't you just reduce the thickness of the line you're drawing/blurring/perturbing?


That's a good idea, thanks!
January 17, 2007 06:27 PM
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