Not to mention it's a huge pain in the ass to have print quota at all; I mean, were these idiots printing off terabytes of crap and running the computer science department into bankruptcy? Pfegh.
Racing Game
Here is a screenshot of me driving around. My self-hacked physics are really weird: the car accelerates to maximum speed almost instantaneously, turning while backing up is really slow, and the friction is too aggressive so I can't drift. Blah!
Will take a lot of tweaking and jiggery-pokery, I suspect. Either that, or using actual physics equations instead of just adjusting the inertia vector.
Actually, come to think of it, this is the same problem I had with the game physics bits in Sunrise until I asked Superpig about it. He said to use two vectors. This is probably a good idea. I will have to rewrite this code.
Any semblance to the SpriteLib racing demo and other free assets are purely coincidental.
If you think the queues are long now, imagine what they'd be like without print quotas. You'd have to wait for the idiot in front of you to collect his print out of the Encyclopaedia Brittanica.
Plus it makes us postgrads feel special. Unlimited printing and photocopying privileges - woohoo! [grin]