In other news, I still haven't released the 1.2 version of my kW-Xport exporter for .X mesh files. I might take some time out to do that, to get it off my chest (I will then put it on SourceForge for the future). But that counts as tool work, and I really want to do game work for this project.
Haven't done SQLITE yet, but have made the state machine / GUI / scripting integration more solid, and have started using the marshaling code from the latest Etwork version. (Actually, I don't know whether that's released yet -- something to look into!)
In other news, I still haven't released the 1.2 version of my kW-Xport exporter for .X mesh files. I might take some time out to do that, to get it off my chest (I will then put it on SourceForge for the future). But that counts as tool work, and I really want to do game work for this project.
In other news, I still haven't released the 1.2 version of my kW-Xport exporter for .X mesh files. I might take some time out to do that, to get it off my chest (I will then put it on SourceForge for the future). But that counts as tool work, and I really want to do game work for this project.
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