Anyways, this screenshot is where I wanna be....lol
Yea so as you can probably guess, that is a screenshot of the drug lab...in that screenshot [left to right in the foreground] cocaine, marijuana, and opium. If smell-o-vision was available in this day and age that screenshot would win. [grin]
Screenshots of the empty basement -
Headquarters -
HQ and some other businesses have functional security cameras so you can see what's going on outside your HQ...also the gang's un-used weapons will show up on one of the tables, also there's a functional city map on the other table.
More drug lab...the plants are dynamic and can grow/scale, etc...I might have to get rid of the Pink Floyd / Bob Marley posters since I'm sure they would never want to be associated with anything drug related [grin].
Screenshot in-editor of the drug lab...
So I'm planning on having 9 illegal businesses in the game Gambling, Prostitution, Warehouse, Numbers Racket, Headquarters, Safehouse, Brewery, Counterfeit Press, Loan Shark. Creating the artwork is going to be the limiting factor since almost all the code will be common to the businesses. Some of those might have to go before the game is done.
I think the prostitution will be the hardest since I don't have any hooker models [grin]. I'm not worried about that though, gangstas gotta keep their mind on the money and not on the stupid shit like paying for sex. Now that I think about it, maybe I'll create a digital model of Hillary Clinton and put her in the whore houses..."best idea evar".
But yea, I'm going to create the police station's basement tommorow, as well as the gambling business. Things should roll along now that I've finalized the rendering aspects of the basement, and I've got the lightmap process down.
I was using 3 1k^2 textures for the lightmapping data...all these new screens use a single 1k^2 lightmap.
That's basically it...more later.
- Danny
I miss a beatbox though, I bet the gangstah's would like some music to listen to when they're planning their next move.