character, class beggar, into a millionaire. And the name of it was "Millionaire
Maker." Concept was simple. Players play a character like in RPG: do the quest,
solicit items from sponsors, and develope a character with new skills. Sponsors
support the beggar and place an item in his inventory. And Items are used to
cure the beggar's state. I thought this will give sponsors exposure while
players have fun.
But I found out that people won't play it because they are so used to fantastic
graphic and interface. Mine was just text-base, no fancy animation, and "profile
-like" interface. I let my friends play it and no one found it fun. T.T
After lots of trial, error, and brainstorming, I modify it into a guessing game.
I ask players "Can you guess how much the beggar will make by the time he gets
1,000 support?" and they keep checking and guessing the answer. Sponsors support
the beggar and display their image / ad / logo on homepage. When a player's
guess hit the mark, he wins 10% of the total support. This will give players
fun and money, while sponsors have great exposure to players and visitors.
I think no fancy stuff needed this time because it is a simple guessing game.
Good luck to you and me!