Sign in to follow this  
  • entries
    67
  • comments
    89
  • views
    51436

Less dramatic progress...

Sign in to follow this  
LachlanL

311 views

From the land of invisible progress...


Okay, so I didn't end up with any eye-candy for y'all. I really should stop making those promises! I have been doing stuff, just not stuff worth showing. Been doing some engine design so as to expose the right stuff to the application. I'll be hoping to have the interfaces exposed enough to allow the editor application to access everything it needs, while keeping it obfuscated enough that I don't have to "public" everything.

Otherwise, I've been messing around with how to export meshes from blender to .x file format. There have been a few issues, so I might have to spend some more time googling for the right method to use.

Closing the can of worms


Thanks everyone for the input regarding C# and XNA. I feel a lot more educated with regards to its advantages/disadvantages and stuff [smile]. I guess the message I've got is that while its a really cool environment to work in and simplifies small projects or project prototyping, it's still quite an immature platform for development. With any luck the next few releases of XNAGS will tighten things up significantly.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now