Ravuya's Game Art Corner #1: Holy shit that looks
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So I put on my beret and started trying to develop game art. I've been making various crappy models, uv-unwrapping them and trying to texture them, like this:

Clearly texturing isn't my strong suit, but I guess that's why I'm practicing the unwrapping.
This one actually came out pretty well; I'm starting to understand my unwrapping tool much better though I have to learn to resist its automatic features and try to make everything the same size, so it's easy to paint across faces.
Once I get better here, I'll try making a proper high-polygon model and unwrapping that. Thrills!

Clearly texturing isn't my strong suit, but I guess that's why I'm practicing the unwrapping.
This one actually came out pretty well; I'm starting to understand my unwrapping tool much better though I have to learn to resist its automatic features and try to make everything the same size, so it's easy to paint across faces.
Once I get better here, I'll try making a proper high-polygon model and unwrapping that. Thrills!
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