Round 2

posted in Beals Software
Published May 13, 2007
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Ok, lets have another go at this.

Demo Link

I also update the link at the top of my journal.

Sorry guys!
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0 likes 6 comments

Comments

ukdm
Had a quick play on your demo, here's some feedback, hope it helps:

- I couldn't get the key aiming to work my characters always shot forwards
- If you die or press escape it brings up the menu. Clicking on "Main Menu" doesn't do anything, but Exit works.
- I found it confusing the if you change the direction of your character that also changed how you controlled the movement of your character. E.g. if my character was facing to the left W would no longer move him up and down the screen. This might just be a personal preference of mine.
- I think it would be nice to give the player a gun when they start with very limited ammo so they at least have a weapon. I know it's an early demo, just a comment for the future.
- Noticed the mouse moves the light around, not sure if this is used for anything?

ukdm
May 13, 2007 01:17 PM
Programmer16
Quote:Original post by ukdm
Had a quick play on your demo, here's some feedback, hope it helps:

- I couldn't get the key aiming to work my characters always shot forwards
- If you die or press escape it brings up the menu. Clicking on "Main Menu" doesn't do anything, but Exit works.
- I found it confusing the if you change the direction of your character that also changed how you controlled the movement of your character. E.g. if my character was facing to the left W would no longer move him up and down the screen. This might just be a personal preference of mine.
- I think it would be nice to give the player a gun when they start with very limited ammo so they at least have a weapon. I know it's an early demo, just a comment for the future.
- Noticed the mouse moves the light around, not sure if this is used for anything?

ukdm


Thanks for trying it!

I don't think I have it setup right. I think you're right; I need to make it so the movement is still specific to the screen.

The name is kind of misleading; he still shoots forward, but you can move independent of where he is aiming.

Yea, I had mainmenu hooked up and it was causing me some problems; I think I have them fixed now so I'll try getting it back in.

Yea, you'll start with the pistol once I have the game all setup. At the moment most of the game specific stuff is hardcoded (until I get all of the classes done.)

Nope, the light isn't anything special. Just put it in there so you guys could see it in action. There seems to be a small error somewhere though (the light follows the screen but it stays in place. It's weird lol.)

Again, thanks for trying it!
May 13, 2007 01:37 PM
ukdm
You might want to try adding a strafe option rather than the seperate WASD and Arrow Keys setup you have. So, you would get:

W - Up
S - Down
A - Left
D - Right

and every time you press one your character faces in that direction and moves in that direction.

Then, if you hold down strafe (Shift?) you lock the direction so the player can still move up, down, left and right with WASD, but they will keep facing in the same direction until you let go of the strafe button. This would do away with the need for the arrow keys.

Just a thought :-)

ukdm
May 13, 2007 01:55 PM
Programmer16
Quote:Original post by ukdm
You might want to try adding a strafe option rather than the seperate WASD and Arrow Keys setup you have. So, you would get:

W - Up
S - Down
A - Left
D - Right

and every time you press one your character faces in that direction and moves in that direction.

Then, if you hold down strafe (Shift?) you lock the direction so the player can still move up, down, left and right with WASD, but they will keep facing in the same direction until you let go of the strafe button. This would do away with the need for the arrow keys.

Just a thought :-)

ukdm


Omg, thank you! That's a great idea. I really don't like the way it's setup right now. I'll have to try implementing that once I get home from work.
May 13, 2007 02:02 PM
Tallitus
Tried it out, looking good. The controls are confusing like others said, and starting out with a weapon would be a big plus - or have some way when you hit fire to get feedback that you should find a weapon or that fire is indeed being hit.

1. When I brought up the menu while in the game I also get an option of "Password" which does nothing, not sure why that was there, I was looking for settings to try the non arrow key aiming.

2. I was able to get two of the spotlights up some how while I was moving around the screen. And some strange speed up. You can repro by clicking and holding down a movement key and then have the app lose and re-gain focus.

May 13, 2007 02:38 PM
Programmer16
Quote:Original post by Tallitus
Tried it out, looking good. The controls are confusing like others said, and starting out with a weapon would be a big plus - or have some way when you hit fire to get feedback that you should find a weapon or that fire is indeed being hit.

1. When I brought up the menu while in the game I also get an option of "Password" which does nothing, not sure why that was there, I was looking for settings to try the non arrow key aiming.

2. I was able to get two of the spotlights up some how while I was moving around the screen. And some strange speed up. You can repro by clicking and holding down a movement key and then have the app lose and re-gain focus.


The password will be for switching levels. To turn off the key aiming you have to go to the main menu and click the settings button.

Yea, I already know about the light and the speed up problem. Don't know why the lighting is having problems, but the speed problem is because of a small timing issue (time builds up when the game loses focus and then it's all spent when it comes back into focus.)

Thanks for trying ti!

May 13, 2007 10:42 PM
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