In other news, you may know me as the author of the kW-xport 3ds max X file exporter. I've been promising to make it open source, as soon as I fix two known bugs, for the last 6 months. I haven't had the time, and I still don't have the time, but grrr.... I really want to get it over with!
I had kind-of stalled out on the project, because I was at the part where I wanted to add moving entities (animating), and the exporters I had for 3ds Max 9 were all busted one way or the other for skinned, animated characters. I just read that there's a new LexiExporter for Ogre for 3ds Max 9, which may work. I'll try it, and maybe move forward again!
In other news, you may know me as the author of the kW-xport 3ds max X file exporter. I've been promising to make it open source, as soon as I fix two known bugs, for the last 6 months. I haven't had the time, and I still don't have the time, but grrr.... I really want to get it over with!
In other news, you may know me as the author of the kW-xport 3ds max X file exporter. I've been promising to make it open source, as soon as I fix two known bugs, for the last 6 months. I haven't had the time, and I still don't have the time, but grrr.... I really want to get it over with!
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