The development of Nimrod is not going as fast as it is going steady. I have no time table in which I aim to finish it; I won't release it until I'm satisfied. My main inspiration for the game/engine is older arcade and role-playing games from the 80's and 90's. D/Generation, Last Ninja and the Icewind Dale and Baldur's gate series of games to name a few. I played through each of these games and enjoyed them to such a degree that I would consider writing my own isometric game.
The perspective is going to be 2:1 diamond shaped; the graphics are mostly hand drawn. The graphics API is OpenGL and the platform is Windows XP/Vista.
Here are some current screenshots of the engine and editor in action:
That is all for now, have a nice weekend!