Too many engines!

Published December 23, 2007
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Well I just joined an indie group to start development on an FPS. I also joined as one of the programmers, so I have been having an endless discussion about which engine to use for our game. I know, the most discussed topic since ninjas vs. robots. Well I have been looking at C4, Torque, Vicious, and even Unreal. The most impressive is the Vicious engine. It has cutting-edge graphics, multi-platform conversions, next-gen capability, almost everything our team wanted. HOWEVER their site stinks:( The lack of information is really quite depressing. Does anyone know about the license or its expense? Could anyone recommend the engine? Has anyone WORKED on it?? Slightly frustrating:)

Our backup plan is to use C4, since it is a stable engine and the second best. The license is inexpensive and they have a good support community. Another question I'm facing is, would it be too much effort to change engines later in the game if C4 doesn't work out? My gut instinct says yes....

So as I mindlessly dig deeper into the internet for scraps of information, maybe one of you lucky souls out there could drop me a line! You know you want to!
0 likes 3 comments

Comments

Ravuya
I know SHilbert has worked on it. I'll point him towards this thread.

I assume the expense is set depending on your product plans -- they probably have some kind of royalty deal for indies similar to the "cheapo UE3" deal.

Switching engines mid-stream probably isn't impossible, but is more pain than I'd like. As always, I suggest relentlessly decoupling your game code from your rendering code.
December 24, 2007 05:43 PM
SHilbert
Quote:Original post by theOneAwaited
Well I just joined an indie group to start development on an FPS. I also joined as one of the programmers, so I have been having an endless discussion about which engine to use for our game. I know, the most discussed topic since ninjas vs. robots. Well I have been looking at C4, Torque, Vicious, and even Unreal. The most impressive is the Vicious engine. It has cutting-edge graphics, multi-platform conversions, next-gen capability, almost everything our team wanted. HOWEVER their site stinks:( The lack of information is really quite depressing. Does anyone know about the license or its expense? Could anyone recommend the engine? Has anyone WORKED on it?? Slightly frustrating:)

I worked for Vicious Cycle this summer. However, I don't actually know how much the engine costs to license, and I imagine it varies on a case-to-case basis. You would be better off talking to someone at the company who is more up-to-date than me, too. I believe you can register to receive more detailed information on their site, and they have a special program for indie developers you can apply for. I am sure they would be happy to discuss whether the engine fits your needs. So, I'd say to register for information on the site or send an email to John O'Neill for more evaluation information about possible licensing. I'm sure they'd also like to hear if you think their engine site needs improvement.

Quote:Our backup plan is to use C4, since it is a stable engine and the second best. The license is inexpensive and they have a good support community. Another question I'm facing is, would it be too much effort to change engines later in the game if C4 doesn't work out? My gut instinct says yes....
Unfortunately the amount of stuff you can port to another game engine is generally limited to the things you make in other editors: models and animations, textures, sound effects, and possibly level geometry, depending.
December 25, 2007 01:05 AM
theOneAwaited
Quote:You would be better off talking to someone at the company who is more up-to-date than me, too. I believe you can register to receive more detailed information on their site, and they have a special program for indie developers you can apply for. I am sure they would be happy to discuss whether the engine fits your needs. So, I'd say to register for information on the site or send an email


Thanks for the info. I registered on their site and requested more information. Still wondering what happens after the six-month trial period of the Rising Stars program is over. Guess we need a publisher to buy the engine for us...
December 26, 2007 10:01 AM
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