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Published February 21, 2008
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Today's been a bit of a writeoff. After going to the Games Tech Mixer last night (where I met up with some ex-colleagues from NaturalMotion, and was introduced to some guys from Emergent - great party, folks, wish I could have stayed longer) I came back to the hotel at 9pm for a GDNet meeting. That turned into dinner followed by a meeting, such that the meeting itself finally started at some time after 11pm and I eventually went to bed at about 2:30am.

The inevitable result of that, of course, was that I didn't wake up till 11:00am or so this morning, missing all my morning sessions. Sigh.

Oluseyi and I went down to the Metreon for lunch, via T-Mobile so I could buy myself a US phone, and then I got in just in time for the 2:30pm session on Bioshock's visual effects. This session was completely full - all the chairs were taken, and there were about 50 people standing or leaning along the back walls - and it was pretty good. They talked about how they'd developed their lit particle system, some of their water effects, some of their fire effects.. plenty of good, in-depth information about what kind of shaders they used and stuff.

I'm currently sat on the second floor near one of the much-coveted power sockets, writing this post and preparing for my final session of the day in 25 minutes, about composing dynamic music.
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rick_appleton
Shame I didn't see you there, but with that amount of people not really that strange :D. I'm going to try and get hold of the slides for that talk, so will certainly post back if that work. The next two talks I went to were just as packed though (the Halo Lighting & Materials one, and the Sparse Textures ones as well).
February 21, 2008 09:17 PM
Kylotan
I'm quite interested in reading about the dynamic music stuff. It seems to be one of those areas where people are still throwing around definitions without any real substance to it.
February 22, 2008 07:45 AM
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