Demo

Published February 27, 2008
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The first demo is available, now that the ship has a working blaster.

Arrow keys, space to fire, escape to quit.

I've exagerated the explosion in this demo to show off the physical effect explosions have on objects around them, but there are some notes in the readme about how to turn this effect down if anyone was so weirdly inclined.

Oh, and you can change the resolution and stuff through the settings.xcs file. xcs files are just text files for those who have not been paying attention to my journal.

Comments, criticism and complaints all welcome below.
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0 likes 5 comments

Comments

sprite_hound
Cool :)

Works nicely. I like the whole screen moving relative to the player.

Explosions are good too. Ended up pushing myself around with them. :)
February 27, 2008 06:22 AM
Aardvajk
Quote:Original post by sprite_hound
Explosions are good too. Ended up pushing myself around with them. :)


That's exactly the kind of impromptu fun that makes physics-based games so appealing.

Thanks for trying the demo.

February 27, 2008 08:18 AM
ukdm
That has definately got potential :-) The only thing that looked a little wrong to me was the way the thrust disappeares when you stop thrusting, it disappears too cleanly from the back of the ship, but that really is nit-picking.

You should do a timer bomb too. Like a grenade you can release and will bounce around for 5 seconds before a much bigger explosion :-)
February 27, 2008 01:34 PM
Evil Steve
Ooh, nice. One thing I did notice - I ran DbgView at the same time because I'm a cretin and noticed this:
Quote:[3040] Direct3D9: (ERROR) :BeginScene, already in scene. BeginScene failed.
[3040] Direct3D9: (WARN) :Window does not have focus. TestCooperativeLevel fails
[3040] Direct3D9: (WARN) :Window does not have focus. TestCooperativeLevel fails

That happens when I press Esc to quit.

Aside from that horrible nit-picky detail, it looks really nice. I love the particle effects [smile]
February 27, 2008 03:54 PM
Aardvajk
Quote:Original post by Evil Steve
Ooh, nice. One thing I did notice - I ran DbgView at the same time because I'm a cretin and noticed this:
Quote:[3040] Direct3D9: (ERROR) :BeginScene, already in scene. BeginScene failed.
[3040] Direct3D9: (WARN) :Window does not have focus. TestCooperativeLevel fails
[3040] Direct3D9: (WARN) :Window does not have focus. TestCooperativeLevel fails

That happens when I press Esc to quit.

Aside from that horrible nit-picky detail, it looks really nice. I love the particle effects [smile]


Cheers for the heads up Steve.

Because I'm an even greater cretin, I develop using Release instead of Debug, so I had no idea about that.

Don't really understand it though. Pressing Escape just internally causes my main update loop to return false next frame, which in turn causes a PostMessage(Hw,WM_CLOSE,0,0). The Direct3D stuff is not released until the message loop exits.

Anyone got any thoughts on why the above error might be happening?
February 28, 2008 01:09 AM
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