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Options screen

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Demosthenes

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Hello there! Since the last time I scratched the walls of this journal with my fingernails I've added sound effects to the game (though not complete yet) and finished the points system, which adds points when the player performs a special move, such as hitting two blocks without breaking the chain. Click here for a video, though since this I've moved the points to the bottom bar because they just cluttered the display too much. :)

Lately I've been working on the options screen, which you can see below. It's not yet in the game, just a composition.


The idea is that you will slide the music and fx indicators to control the respective volumes and pull out the player1/player2 or keyboard/360 controller when you want to change input options.
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