On a side note, SlimDX is starting to look VERY nice now. It's certainly usable for larger projects, and the new enhancements make it a breeze to use. We are shooting towards getting everything documented by June, but no promises. Also, we need Washu to get his lazy butt in gear and actually work on XAudio2.
So, I have a question for you people out on GDNet. How do you pick names for your games/libraries/projects? For example, do you just pick a boring, descriptive name such as MapEditor or RogueLike, or do you come up with more exotic names? I personally like to pick cool words or names from mythology and science. For example, one cool name I came up with recently is Valhalla, which is a crater on Jupiter's moon Callisto.
Guess what the crater was named after [wink]
Personally I just pick words which I like and go some way to describing the project. For example, 'Bonsai' is a cool word and my 'bonsai' project is meant to be a small 2D thing.