Read the rest at my new blog.
Lately I've read a lot about game design (Danc's blog has been especially enlightening). I'm now convinced I have to prototype a few "risky" aspects of Artillery Brawl's gameplay to make sure what I'm doing is actually fun before wasting effort on other parts of the game.
Read the rest at my new blog.
Read the rest at my new blog.
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Artillery Brawl: The concept
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