Artillery Brawl: Prototyping

posted in Brainfold
Published July 05, 2008
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Lately I've read a lot about game design (Danc's blog has been especially enlightening). I'm now convinced I have to prototype a few "risky" aspects of Artillery Brawl's gameplay to make sure what I'm doing is actually fun before wasting effort on other parts of the game.

Read the rest at my new blog.
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