So this is a short entry but I did find a ultimate use for XNA. When I do move away from XNA to either C++/DX or C#/SlimDX I realized I don't really have to abandon XNA. Why you may ask well the features of XNA and the rapid development you can do with XNA make it ideal for prototyping. From gameplay to shaders and other game related algorithms and what not XNA can really make life easier in a game dev world. You can even use XNA to put together tools for the game in question rather easily. Yup I finally see the light.
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