Hello Austin!

Published July 31, 2008
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I am now in Austin, TX, and I am going to be starting my new position as Studio Designer on Monday. The project I am going to be working on (and have already started working on a little bit) is mind-blowingly cool, especially for a guy who just squeezed his way into the industry a year ago. I've got my own office, I am going to be working with a team of people that I am very excited to work with, and it looks like it is going to be a blast.

For the past week though I have been dealing with the dreaded process of moving. Yuck. I was fortunate enough to get enough of a moving allowance to allow me to fly down here, find a place, and to pay for a moving truck to haul all of my family's crap. The downside is packing up a duplex full of stuff when it is frickin' insanely hot out only to get to my moving destination and move all of this crap onto a second story apartment when it is 100 degrees out. Keep in mind that only a year ago I was living in northern Indiana. My wife is pregnant with our second child, so she is out for heavy lifting. That means I've had fun for the past two days hauling all of the stuff of a family of 3 up into a second story apartment pretty well by myself. Luckily, I've got a couple of guys from work coming over tomorrow to help me with a few heavy things. Game developers don't tend to be very muscle bound, though.

Well, enough of the LiveJournal-esque talk, I'm in Austin now and it is pretty cool (or hot, actually). I've had the week off to just get moved in, which is awesome, because I don't know how I'd have managed all of this if I would have had to go straight to work (which a couple of other guys have had to do). To any fellow Austinites out there, Aloha!

Iron Chef is getting closer and closer to wrapping up, with pretty well just a few straggler things remaining. I look forward to seeing it on shelves in the near future. Once it is actually released I'll be able to retrospectively talk about some of my experience with its development in a little more detail than I've been able to thus far.
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