Also, I've started coding the sniper enemy, which aims a laser dot at you :D (not played at actual speed)
I finally got to adding the path node system for the enemies to navigate. In the screenshot the nodes are randomly placed, and the edges computed. However I'm adding the feature to the editor so that the user may place them.
Also, I've started coding the sniper enemy, which aims a laser dot at you :D (not played at actual speed)
Also, I've started coding the sniper enemy, which aims a laser dot at you :D (not played at actual speed)
Previous Entry
Escape II Todo
Next Entry
Path nodes part 2
Advertisement
Latest Entries
Android/NDK experimentation
2678 views
Update, shameless plug!
1635 views
Update
2153 views
Spectre 1.2 released!
1884 views
Game Center Matchmaking notes
1965 views
Spectre update
1267 views
Moving!
1437 views
Another arcade mode video
1292 views
Spectre update
1664 views
Spectre+OpenFeint
1247 views
Advertisement