Escape II path nodes

Published October 29, 2008
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I finally got to adding the path node system for the enemies to navigate. In the screenshot the nodes are randomly placed, and the edges computed. However I'm adding the feature to the editor so that the user may place them.



Also, I've started coding the sniper enemy, which aims a laser dot at you :D (not played at actual speed)

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bladerunner627
Hah, I love that wobble on the laser dot, seems like the sniper doesn't have a steady hand at first.
October 30, 2008 04:24 AM
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