Miniature updates

Published November 05, 2008
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So just a short update since I'm still stuck in a (very extended) midterm season: I implemented a huge load of entity subsystem underneath the base game and also added a checkpoint entity, which works like the checkpoints in Glow.

Soon will come HUD notification of entity hits (requires textbox control) and also entity persistence (requires a bunch of serialization glue behind the scenes to make it clean). I'd also like to get into AI support when I get a chance, and at least get NPCs walking around the levels to be killed viciously.

Also, Obama won. Awesome!
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